Implement enough of the Clipboard API to have a working `writeText`.
Testing: Unfortunately many clipboard-apis tests require testdriver, so
only idlharness ones will pass now.
---------
Signed-off-by: Gae24 <96017547+Gae24@users.noreply.github.com>
`strum` allows us to avoid manually listing enum variant names and also
to get their names as static strings. We cannot use this for all cases
due to https://github.com/Peternator7/strum/issues/152, but we can
still use it to remove a lot of code.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This patch implements the `FontFace` interface, but with some caveats
1. The interface is only exposed on `Window`. Support for Workers will
be handled in the future.
2. The concept of `css-connected` `FontFace` is not implemented, so
`@font-face` rules in stylesheets will not be represented in the DOM.
3. The constructor only supports using `url()` strings as source
and `ArrayBuffer` and `ArrayBufferView` are not supported yet.
A skeleton implementation of the `load` method of `FontFaceSet` is also
implemented in this patch. The intention is to support some web pages
that don't load without this method.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This refactors some of the code that is shared with toDataURL, and
updates the webidl definition to match the current spec (using a default
value for the mime type).
Signed-off-by: webbeef <me@webbeef.org>
Previously, senders and receivers to different kinds of event loops (the
main `ScriptThread`, different types of workers) used a rust `trait`
mechanism to implement dynamic behavior. This led to having many unused
implementations of this `trait`. This change moves to using an `enum`
based approach for these senders and receivers and removes all of the
dead code.
In addition, to allowing for use of rust's dead code detection, it
simplifies the code a great deal. All of these generic senders and
receivers are moved to the `messaging.rs` file and given proper
documentation.
Finally, empty an `JSTraceable` implementation is made for all
crossbeam `Sender<...>`s to avoid having to manually skip them everytime
they are included in structs. The pre-existing empty `MallocSizeOf`
implementation is used more thoroughly.
Other unecessary wrappers around these senders and receivers are removed
as well.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
No longer hide errors while queueing tasks on the main thread. This
requires creating two types of `TaskSource`s: one for the main thread
and one that can be sent to other threads. This makes queueing a bit
more efficient on the main thread and more importantly, no longer hides
task queue errors.
Fixes#25688.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This is a simplification of the internal `TaskQueue` API that moves the
`TaskManager` to the `GlobalScope` itself. In addition, the handling of
cancellers is moved to the `TaskManager` as well. This means that no
arguments other than the `task` are necessary for queueing tasks, which
makes the API a lot easier to use and cleaner.
`TaskSource` now also keeps a copy of the canceller with it, so that
they always know the proper way to cancel any tasks queued on them.
There is one complication here. The event loop `sender` for dedicated
workers is constantly changing as it is set to `None` when not handling
messages. This is because this sender keeps a handle to the main
thread's `Worker` object, preventing garbage collection while any
messages are still in flight or being handled. This change allows
setting the `sender` on the `TaskManager` to `None` to allow proper
garbabge collection.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of creating a type for each `TaskSource` variety have each `TaskSource`
hold the same kind of sender (this was inconsistent before, but each
sender was effectively the same trait object), a pipeline, and a
`TaskSourceName`. This elminates the need to reimplement the same
queuing code for every task source.
In addition, have workers hold their own `TaskManager`. This allows just
exposing the manager on the `GlobalScope`. Currently the `TaskCanceller`
is different, but this will also be eliminated in a followup change.
This is a the first step toward having a shared set of `Sender`s on
`GlobalScope`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Create two new data structures in the `script` crate to hold senders and
receiver:
- `ScriptThreadSenders`: holds all outgoing channels from the
`ScriptThread` including a channel to the `ScriptThread` itself. The
ultimate goal with this is to reduce duplication by giving a boxed
version of this this to `Window`s.
- `ScriptThradReceivers`: holds all incoming channels to the
`ScriptThread`. This isn't cloenable like the senders. This is used to
abstract away `recv()` and `try_recv()` methods used to make the
`ScriptThread` event loop easier to read.
In addition:
- The many duplicated `ScriptThread` self-senders for the `TaskManager`
have been removed and, in general, a lot of boilerplate is removed as
well.
- Visibilty of all methods affected by this change is changed to
`pub(crate)` in order to take advantage of dead code detection. Some
dead code produced from macros is removed.
- Some conversion code is refactord into implementations of the `From`
trait.
- The names of channels uses a standard "sender" and "receiver" naming
as well as trying to be descriptive of where they go in `ScriptThread`
as well as `InitialScriptState`
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Fix the HTML event-loop: add a update the rendering task
add rendering task source
sketch structure to update the rendering
resize steps
composition events
fix warnings in rendering task source
refactor handling of composition events: put window and doc for pipeline on top
set script as user interacting in update the rendering task
fmt
add todos for other steps, put all compositor handling logic in one place
update the rendering: evaluate media queries and report changes
update the rendering: update animations and send events
update the rendering: run animation frames
update the rendering: order docs
put rendering related info on documents map
tidy
update the rendering: add issue numbers to todos
update the rendering: reflow as last step
update the rendering: add todo for top layer removals
note rendering opportunity when ticking animations for testing
fix double borrow crash in css/basic-transition
fix faster reversing of transitions test
undo ordering of docs
bypass not fully-active pipeline task throttling for rendering tasks
ensure tasks are dequed from task queue
prioritize update the rendering task
remove servo media stuff from set activity
tidy
debug
update the rendering: perform microtask checkpoint after task
tidy-up
only run evaluate media queries if resized
re-add evaluation of media queries for each rendering task, re-prioritize rendering tasks, re-add microtask checkpoint for all sequential messages
re-structure resize steps, and their interaction with evaluating media queries and reacting to environment changes
update the rendering: remove reflow call at the end
update webmessaging expectations
update to FAIL /html/browsers/browsing-the-web/navigating-across-documents/initial-empty-document/load-pageshow-events-iframe-contentWindow.html
update to FAIL load-pageshow-events-window-open.html
add issue number for ordering of docs
nits
move batching of mouse move event to document info
nits
add doc for mouse move event index
reset mouse move event index when taking pending compositor events
fix replacing mouse move event
nits
* move update the rendering related data to document
* move re-taking of tasks to try_recv
* address nits
* change task queue try_recv into take_tasks_and_recv, with nits
* refactor process_pending_compositor_events
* when updating the rendering, return early if script cannot continue running
* use an instant for the last render opportunity time
* nits
* remove handle_tick_all_animations
* use a vec for pending resize and compositor events
* fix spec links
* Fix a few other nits before landing
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
Accept transfer argument for StructuredCloneData::write
Allow structured clone reads to return a boolean
Add Transferable trait
Add basic skeletons to MessagePort
Implement transfer and transfer-receiving steps on MessagePort
Use transfer and transfer_receive in StructuredClone callbacks
Implement MessageChannel
Freeze the array object for the MessageEvent ports attribute
Implement transfer argument on window.postMessage
Use ReentrantMutex instead for MessagePortInternal
Accept origin as a parameter in dispatch_jsval
Fix BorrowMut crash with pending_port_message
Detach port on closure and check for detached during transfer
Enable webmessaging tests
fix webidl
fix
I moved away from the `Window` struct all the logic to handle task
sources, into a new struct called `TaskManager`. In a happy world, I'd
be able to just have there two functions, of the types:
```rust
fn task_source<T: TaskSource>(&self, name: TaskSourceName) -> Box<T>
fn task_source_with_canceller<T: TaskSource>(&self, name: TaskSourceName)
-> (Box<T>, TaskSourceCanceller)
```
And not so much duplicated code. However, because TaskSource can't be a
trait object (because it has generic type parameters), that's not
possible. Instead, I decided to reduce duplicated logic through macros.
For reasons[1], I have to pass both the name of the function with
canceller and the name of the function without, as I'm not able to
concatenate them in the macro itself. I could probably use
`concat_idents` to create both types already defined and reduce the
amount of arguments by one, but that macro is nightly only. At the same
time, not being able to declare macros inside `impl` forces me to pass
`self` as an argument.
All this makes this solution more verbose than it would be ideally. It
does reduce duplication, but it doesn't reduce the size of the file.
[1](https://github.com/rust-lang/rust/issues/29599)