Preserve units in computed Angle
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It was converting all angles to radians before. But other browsers preserves the angle units. Fixed that behavior.
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- [X] These changes fix#16594 and [Bug 1360659](https://bugzilla.mozilla.org/show_bug.cgi?id=1360659)
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Servo changes for bug 1347409
bug 1347409 is introducing a fallback type for SVG paint servers so that we can distinguish between url(something) and url(something) none and serialise those cases correctly. When we get a url(something) color we need to set the mFallbackType to eStyleSVGFallbackType_Color.
This change has already been reviewed in https://bugzilla.mozilla.org/show_bug.cgi?id=1347409
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Implement Specification from CSS Images 3.
Improvements:
1. Stops with positions less than preceding stops are moved.
A common pattern is blue `70%, white 0` for sharp transitions.
2. Stop runs are correct if first stop has a position.
The list `black 0%, red, gold` now renders the same as `black, red, gold`.
Other runs may also be corrected.
3. Absolute length are no longer capped to 100%.
My measurements are inconclusive as to whether this really moves the
needle, but it seems like the right way to do it in any case.
MozReview-Commit-ID: 7OuCc2aQ7jH
Right now in the common case we're doing twice the work during stylist update,
and also checking is_html_element_in_html_document twice during lookup. This
patch aligns us with what Gecko does.
MozReview-Commit-ID: D4TyG30BP8C
This makes things more readable, and easier to profile (since the Gecko
profiler doesn't have any intra-function granularity, so I tend to make
helpers non-inline when drilling down into what's expensive).
It allows us to iterate the selector list once, which could help cache locality
for rules with many selectors.
MozReview-Commit-ID: GdFtgrbYCIu
Remove IndexSizeError in CanvasRenderingContext2D::drawImage
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The current spec don't expect the IndexSizeError if the rectangle is empty.
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- [X] These changes fix#10600 (github issue number if applicable).
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Reverse Number and LengthOrPercentage in LengthOrPercentageOrNumber
"0" must be parsed as the number 0, not the unitless 0px length.
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Implement radial gradients
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This PR passes the `radial-gradient` function down from CSS parsed properties to webrender. It currently lacks tests but the examples from MDN and some other tests work fine. Probably there are some wpt tests I can enable?
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- [x] These changes fix#11779 (github issue number if applicable).
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- [ ] These changes do not require tests because _____
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Use FunctionKeyword for computed_value of timing function
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https://bugzilla.mozilla.org/show_bug.cgi?id=1358330
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- [X] These changes fix#15086
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Bug 1360508: Adjust text-combine properly. r=jryans
Text style is always resolved via ServoStyleSet::ResolveStyleForText, either
from the frame constructor initially, or from
ServoRestyleManager::ProcessPostTraversalForText.
So text-only adjustments should go there instead. Since that doesn't call into
cascade(), all the code that passes `pseudo` there is dead code we can remove.
MozReview-Commit-ID: jpbBYpLlUL
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
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Text style is always resolved via ServoStyleSet::ResolveStyleForText, either
from the frame constructor initially, or from
ServoRestyleManager::ProcessPostTraversalForText.
So text-only adjustments should go there instead. Since that doesn't call into
cascade(), all the code that passes `pseudo` there is dead code we can remove.
MozReview-Commit-ID: jpbBYpLlUL
Signed-off-by: Emilio Cobos Álvarez <emilio@crisal.io>
Update WR (various bits and pieces).
* Split out positioning and clipping per display item.
* Only send scroll states for clips that actually scroll.
* NV12 texture format support.
* Make dithering a feature.
* Handle radial gradients with invalid radii.
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Move impl's into macro for macro-generated keyword types
Three keyword types are created through a macro but have some of their
impl's handled elsewhere. Since all impl's are the same, this commit
moves them into the macro to have them auto generated, for more concise
code.
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- [X] These changes do not require tests because this doesn't add any new features, just alters `impl` locations
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Fix WebGL premultiplied alpha. Fix texImage2D calls with RGB images.
Fix WebGL premultiplied alpha testcases.
Fix broken textures in some WebGL demos (e.g. Three.js). This was caused by WebGL::texImage2D calls with RGB formats. Alpha must be removed from the rgba8 pixel vector before submitting the data to the GPU.
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