generate JIT argument type information for methods
This enhances `CodegenRust.py` to output `JSTypedMethodJitInfo` structures where appropriate. This brings a notable speedup to tests like Dromaeo's `dom-attr/getAttribute`, which improves by several orders of magnitude with these patches applied.
If there are tricks for addressing the XXX comments, I would appreciate hearing them.
I think this addresses all of #6904.
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These are copied directly from Gecko's Codegen.py, with two changes:
- We need to use ArgType:: to qualify the enums rather than plain
JSJitInfo::
- Given Rust's stronger notion of enums, we need to treat everything as an
i32 so we can bitwise-or things together.
Make unrooted_must_root a bit more aggressive.
Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
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Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
Remove unnecessary rooting from `CSSStyleDeclaration`
This commit will replace calls to `self.owner.root()` with `self.owner` to avoid unnecessary rooting of JS elements objects.
Ref.- Issue: #8126
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Remove Rc<T> usage from Range
I initially used this to correctly handle ranges when their respective containers
are mutated, to get weak references of Range objects. I now realise that the weak
references should be handled at a lower level, closer to the JS-managed object.
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I initially used this to correctly handle ranges when their respective containers
are mutated, to get weak references of Range objects. I now realise that the weak
references should be handled at a lower-level, closer to the JS-managed object.
Code on the script thread can only observe self.layout_join_port being Some()
between the time it is set in force_reflow, and the join_layout call later in
that function, and no significant code is called in that code.
Since these functions do nothing useful if layout_join_port is None, there is
no point in keeping them.
Code on the script thread can only observe self.layout_join_port being Some()
between the time it is set in force_reflow, and the join_layout call later in
that function, and no significant code is called in that code.
This implies that layout_is_idle will always return true, so there is no
reason for the function to exist.
Code on the script thread can only observe self.layout_join_port being Some()
between the time it is set in force_reflow, and the join_layout call later in
that function, and no significant code is called in that code.
As join_layout does nothing when called if self.layout_join_port is None,
these two calls are useless.
add (un)premultiply tables for canvas {Get,Put}ImageData operations
Pretty straightforward use of lookup tables to replace a bunch of expensive float operations.
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display input caret for textarea. fixes#7758
This adds the input caret for textareas. Although, it does not handle multiline textareas correctly. The caret gets displayed for each line.
I'll look into that but that will take more time. Some feedback on this small patch would be appreciated though.
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