Very basic touch events and touch scrolling
This implements just enough of [Touch Events](http://w3c.github.io/touch-events/) to enable scrolling on Android without regressing basic single-touch interaction like clicking on links.
Dragging a page will scroll it, unless the page calls `preventDefault` on the "touchstart" event.
Does **not** yet support pinch zooming or other multi-touch gestures or events.
Includes a `-Z convert-mouse-to-touch` command line flag for testing on non-touch platforms. This is also enabled by default on Android because Glutin currently translates touch input to mouse events on Android.
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This is enabled by default on Android, because Glutin currently sends mouse
events instead of touch events on Android. It's also useful for testing on
non-touch platforms.
add (un)premultiply tables for canvas {Get,Put}ImageData operations
Pretty straightforward use of lookup tables to replace a bunch of expensive float operations.
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display input caret for textarea. fixes#7758
This adds the input caret for textareas. Although, it does not handle multiline textareas correctly. The caret gets displayed for each line.
I'll look into that but that will take more time. Some feedback on this small patch would be appreciated though.
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Remove HAS_DIRTY_SIBLINGS.
This isn't doing anything right now, and we're not even setting it properly
in dirty_impl the |dirty_subtree(self)| was causing us to hit the skip case
for step 3.
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This isn't doing anything right now, and we're not even setting it properly
in dirty_impl the |dirty_subtree(self)| was causing us to hit the skip case
for step 3.
Fix char types in script binding codegen
Use `libc::c_char` instead of `i8` for character data since that's more
portable. (Some architectures, e.g. AArch64, have unsigned characters,
i.e. `u8`.)
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Ordering guarantees for timers
This is an rough solution to the issue described in #3396. XHRs still do their own thing and an overall clean up is in order. Before I do that, though, I'd really like someone to sign off on the overall idea.
There's one major difference to what jdm layed out #3396: The timers remain with the window/worker and only the earliest expiring one is coordinated with the dedicated timer thread.
That means both the timer thread and the window/worker have to keep track of which timer expires next, which feels a bit wonky. However, the upshot is that there's no need for communication with the timer thread when a pipeline is frozen, thawed or dropped.
Most relvant parts are
- the [`TimerScheduler`](6f5f661958 (diff-74137a6f50ab38e7a1e4d16920a66ce7R73)), which is the new per-constellation timer task and
- the [`ActiveTimers`](6f5f661958 (diff-86707d952414a2860b78bcf6c1db8e2eR34)) which is what's left on the window/worker side.
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Use `libc::c_char` instead of `i8` for character data since that's more
portable. (Some architectures, e.g. AArch64, have unsigned characters,
i.e. `u8`.)
This trait is used to hold onto the downcast and upcast functions of all
castable IDL interfaces. A castable IDL interface is one which either derives
from or is derived by other interfaces.
The deriving relation is represented by implementations of marker trait
DerivedFrom<T: Castable> generated in InheritTypes.
/^[ ]*use dom::bindings::codegen::InheritTypes::.*(Base|Cast|Derived)/ {
/::[a-zA-Z]+(Base|Cast|Derived);/d
s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
/\{([a-zA-Z]+(Base|Cast|Derived))?\};$/d
s/\{([a-zA-Z_]+)\};$/\1;/
}
s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.upcast::<\1>()/g
s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.upcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::from_ref\)/\(Castable::upcast::<\1>\)/g
s/([a-zA-Z]+)Cast::from_root/Root::upcast::<\1>/g
s/([a-zA-Z]+)Cast::from_layout_js\(\&([a-zA-Z_.]+)\)/\2.upcast::<\1>()/g
s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.downcast::<\1>()/g
s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.downcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::to_ref\)/\(Castable::downcast::<\1>\)/g
s/([a-zA-Z]+)Cast::to_root/Root::downcast::<\1>/g
s/([a-zA-Z]+)Cast::to_layout_js\(&?([a-zA-Z_.]+(\(\))?)\)/\2.downcast::<\1>()/g
s/\.is_document\(\)/.is::<Document>()/g
s/\.is_htmlanchorelement\(\)/.is::<HTMLAnchorElement>()/g
s/\.is_htmlappletelement\(\)/.is::<HTMLAppletElement>()/g
s/\.is_htmlareaelement\(\)/.is::<HTMLAreaElement>()/g
s/\.is_htmlbodyelement\(\)/.is::<HTMLBodyElement>()/g
s/\.is_htmlembedelement\(\)/.is::<HTMLEmbedElement>()/g
s/\.is_htmlfieldsetelement\(\)/.is::<HTMLFieldSetElement>()/g
s/\.is_htmlformelement\(\)/.is::<HTMLFormElement>()/g
s/\.is_htmlframesetelement\(\)/.is::<HTMLFrameSetElement>()/g
s/\.is_htmlhtmlelement\(\)/.is::<HTMLHtmlElement>()/g
s/\.is_htmlimageelement\(\)/.is::<HTMLImageElement>()/g
s/\.is_htmllegendelement\(\)/.is::<HTMLLegendElement>()/g
s/\.is_htmloptgroupelement\(\)/.is::<HTMLOptGroupElement>()/g
s/\.is_htmloptionelement\(\)/.is::<HTMLOptionElement>()/g
s/\.is_htmlscriptelement\(\)/.is::<HTMLScriptElement>()/g
s/\.is_htmltabledatacellelement\(\)/.is::<HTMLTableDataCellElement>()/g
s/\.is_htmltableheadercellelement\(\)/.is::<HTMLTableHeaderCellElement>()/g
s/\.is_htmltablerowelement\(\)/.is::<HTMLTableRowElement>()/g
s/\.is_htmltablesectionelement\(\)/.is::<HTMLTableSectionElement>()/g
s/\.is_htmltitleelement\(\)/.is::<HTMLTitleElement>()/g
This method is given a DOMClass value and returns whether it derives from Self.
Interfaces with no descendants directly check whether the given DOMClass is the
same as their own.
Integrate iframes into the display list
Instead of always promoting iframes to StackingContexts, integrate them
into the display list. This prevents stacking bugs when
non-stacking-context elements should be drawn on top of iframes.
To accomplish this, we add another step to ordering layer creation,
where LayeredItems in the DisplayList are added to layers described by
the LayerInfo structures collected at the end of the DisplayList.
Unlayered items that follow these layered items are added to
synthesized layers.
Another result of this change is that iframe layers can be positioned
directly at the location of the iframe fragment, eliminating the need
for the SubpageLayerInfo struct entirely.
Iframes are the first type of content treated this way, but this change
opens up the possibility to properly order canvas and all other layered
content that does not create a stacking context.
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Instead of always promoting iframes to StackingContexts, integrate them
into the display list. This prevents stacking bugs when
non-stacking-context elements should be drawn on top of iframes.
To accomplish this, we add another step to ordering layer creation,
where LayeredItems in the DisplayList are added to layers described by
the LayerInfo structures collected at the end of the DisplayList.
Unlayered items that follow these layered items are added to
synthesized layers.
Another result of this change is that iframe layers can be positioned
directly at the location of the iframe fragment, eliminating the need
for the SubpageLayerInfo struct entirely.
Iframes are the first type of content treated this way, but this change
opens up the possibility to properly order canvas and all other layered
content that does not create a stacking context.
Fixes#7566.
Fixes#7796.
Fix iframes flickering on mouse move.
Fixes#7867 (and probably several other iframe bugs).
When collecting layers for children of a pipeline, pass through the current
subpage pipeline recursively. This prevents descendant layers (such as scroll
layers) from being collected and re-created on the subsequent paint.
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