webgl: Fix texturing
These two tiny changes were making WebGL textures not work.
It was not seen in our texturing test since it only used one texture,
we render to a texture by default, and that texture was bound to
`gl::TEXTURE_2D`.
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fix intermittent Option::unwrap in timers
fixes intermittent #8616
This intermittent indicates real problem in code.
Lets consider such code:
```javascript
// timer 1
setTimeout(function() {
//timer 2
setTimeout(function() {}, 0);
}, 0);
```
When we receive event to fire timer 1 it will be selected and extracted from active timers list in fire_timer function. During timer 1 handler execution we will schedule timer 2 and request timer event for it. But it will be executed during same fire_timer call because of 0 timeout. And as a result we will have empty timers list and expecting event for timer 2 that will crash in assert.
I'm not sure that all I've written is clear, but we have something like this:
```
install timer 1 -> [1] in timers list
push and expect timer event 1 -> expected_event=1
received timer event 1
fire_timer()
select timer 1 to execute -> [] in timers list
execute timer 1 handler
install timer 2 -> [2] in timers list
push and expect timer event 2 -> expected_event=2
select timer 2 to execute (because of 0 timeout) -> [] in tiemrs list
execute timer 2 handler
expected_event=2 is dangling
received timer event 2
fire_timer() -> BOOM
```
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Add slow path for hit testing of iframe behind positioned content layer
Fixes browser.html blocker #8759. r? @pcwalton
This adds a slow path for cases where the compositor's layer-based hit testing is incorrect. If the script task discovers that a mouse event should have been dispatched to an iframe, it bounces the event back to the constellation to be forwarded to the correct pipeline.
This isn't terribly slow (on the slow path, it adds one extra round-trip message between script and constellation), but if we want to optimize this better we could instead replace the compositor's layer hit testing with display list hit testing in the paint task. This would be a more complicated change that I think we should save for a follow-up.
This only fixes mouse input for now. A basically-identical change will be needed for touch-screen input, whether we stick with this approach or switch to the paint task.
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Fixes#8759.
This adds a slow path for cases where the compositor's layer-based hit testing
is incorrect. To optimize for this case, we could instead replace the
layer hit testing with display-list hit testing done in the paint task.
M1504: Implement final charset support for text_response method
Following changes have been made:
* Added final_mime_type and final_charset helper methods to return the appropriate final mime/charset values
* Modified the text_response method to use the final_charset instead of directly using the response charset
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Implement [Unforgeable]
This is mostly stolen from Gecko. As there, we define the unforgeable members
on an object stored in the slots of the prototype object. They are then copied
onto instance objects when they are instantiated. It should be noted that
proxy objects see their unforgeable memebers defined on their expando object.
Unforgeable attributes aren't properly inherited in codegen (in a similar
fashion as getters and setters as filed in #5875) and require to be redefined
in derived interfaces. Fortunately, there are currently no such interfaces.
No unforgeable members can be included into the TestBinding interfaces for good
measure because they are not compatible with setters.
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These two tiny changes were making WebGL textures not work.
It was not seen in our texturing test since we render to a texture by
default, and that texture was bound to `gl::TEXTURE_2D`.
This is mostly stolen from Gecko. As there, we define the unforgeable members
on an object stored in the slots of the prototype object. They are then copied
onto instance objects when they are instantiated. It should be noted that
proxy objects see their unforgeable memebers defined on their expando object.
Unforgeable attributes aren't properly inherited in codegen (in a similar
fashion as getters and setters as filed in #5875) and require to be redefined
in derived interfaces. Fortunately, there are currently no such interfaces.
No unforgeable members can be included into the TestBinding interfaces for good
measure because they are not compatible with setters.
Given the unforgeable holder object has the same prototype as actual instances
of the interface, the finalize hook needs to check its slot pointer for nullity
before dropping it.
The new failing test isn't related to Unforgeable attributes, but to the fact
that all Document instances currently have a Location, even if their window
isn't in a browsing context.