Add slow path for hit testing of iframe behind positioned content layer
Fixes browser.html blocker #8759. r? @pcwalton
This adds a slow path for cases where the compositor's layer-based hit testing is incorrect. If the script task discovers that a mouse event should have been dispatched to an iframe, it bounces the event back to the constellation to be forwarded to the correct pipeline.
This isn't terribly slow (on the slow path, it adds one extra round-trip message between script and constellation), but if we want to optimize this better we could instead replace the compositor's layer hit testing with display list hit testing in the paint task. This would be a more complicated change that I think we should save for a follow-up.
This only fixes mouse input for now. A basically-identical change will be needed for touch-screen input, whether we stick with this approach or switch to the paint task.
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Fixing unused attributes warnings required updating serde_macros
which required updating to rustc 1.6.0-nightly (a2866e387 2015-11-30)
which required updating some other dependencies.
Updated string_cache, html5ever, xml5ever and selectors in Cargo.toml files and Cargo.lock.
Removed references to string_cache_plugin.
Import atom! and ns! from string_cache.
Replaced ns!("") by ns!().
Replaced ns!(XML) and co by ns!(xml) and co.
Replaced atom!(foo) by atom!("foo").
Replaced Atom::from_slice by Atom::from.
Replaced atom.as_slice() by &*atom.
compositing: Split Servo up into multiple sandboxed processes.
Multiprocess mode is enabled with the `-M` switch, and sandboxing is
enabled with the `-S` switch.
Rebase of #6884.
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There is no good reason to have the two types.
This also means that the result of LayoutTask::profiler_metadata no longer
borrows the LayoutTask, which I'll need later.
Update mozjs
r? @Manishearth
This mainly just picks up the support for ccache. I'd like to get one module using it to land to see how it works on Travis & the builders (probably should have done this along with #8366).
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New Android suppport
r/f? @mbrubeck
No need to r+ urgently; I want to do a little bit more testing of the release build, but I'm hoping to land this bit (moving to a more sane build process) next week.
The new version of building an APK:
1) Removes the glutin-based APK builder from the link step
2) Adds a build.rs step to the build of the final Servo library that adds the native code required by glutin's android_rs_glue (e.g., `ANativeActivity_onCreate` definition)
3) Replaces the link step with a `fake-ld.sh` script that instead creates a libservo.so
4) Adds a new mach `package` step to build the APK that has some Rust code that builds the library from a set of in-tree build files
This setup fixes a number of problems:
1) We can use gdb, because we use `ndk-build`, which adds the .gdbserver info, plus we keep around all of the build files (also required by the ndk gdb)
2) We can add more Java code & hooks to handle Android intents
3) We no longer have any git submodules or the awkward two-step build with android-rs-glue
Many other setups were tried (and failed). The most obvious ones is building a libservo.so from a `dylib` target from the servo build on Android. This doesn't work because you can't have a different default lib target on one platform than others in Cargo, and you also can't pass it in from the commandline (e.g., --lib does not have a dylib arg). Additionally, if you don't go through the intermediate libservo.rlib step (which removes unused symbols), then you end up with a TON of missing symbols because our -sys crates are super sloppy about that. I spent a few weeks beginning to clean them up, but since it's something we can't easily enforce (and new -sys packages will have this problem, too, since it's only an issue with the Android loader), it made more sense to me to just have the build set up to discard those unused bits of code before they ever get to the linker, much less the loader.
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