Josh Matthews
c94d909a86
script: Limit public exports. ( #34915 )
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* script: Restrict reexport visibility of DOM types.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Mass pub->pub(crate) conversion.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Hide existing dead code warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix unit tests.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* More formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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Signed-off-by: Josh Matthews <josh@joshmatthews.net>
2025-01-10 08:19:19 +00:00
Domenico Rizzo
0e9746fbbe
Add CanGc argument to reflect_dom_object ( #34606 )
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* applied mach fmt
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Refinements
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Modified reflect_dom_object signature and all its calls
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
* fix function calls when parameter is passed up
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
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Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
2024-12-13 15:51:59 +00:00
Samson
aad2dccc9c
Strict import formatting (grouping and granularity) ( #30325 )
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* strict imports formatting
* Reformat all imports
2023-09-11 19:16:54 +00:00
Tobias Tschinkowitz
9c343fcc96
Replaced failible boolean with an enum
2020-04-23 18:23:01 +02:00
Istvan
62f00df79d
Add initial support for VertexAttribI4*, VertexAttribIPointer
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Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
2020-04-07 15:01:39 -04:00
YUAN LYU
3ea6d87bcc
Add trait DomObjectWrap to provide WRAP function
2020-03-20 22:16:56 -04:00
Istvan Miklos
1b4a3d8987
Add VertexArrayObject support for WebGL2
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The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
2020-03-13 11:38:28 -04:00