Update concept of node filter algorithm
Implement new [filter](https://dom.spec.whatwg.org/#concept-node-filter) algorithm from specification
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix#18218 (github issue number if applicable).
- [X] These changes do not require tests because changes are minimal and the error was triggered by a test
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Add iterpath and iterdir to CSS test runner.
This allows running a subset of the CSS tests again, by specifying
a directory or single test.
Fixes#18931.
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Fix duplicate stacking context creation for anonymous Flows
Anonymous nodes were previously creating duplicate stacking contexts,
one for each node in the anonymous node chain. This change eliminates
that for tables.
Additionally the use of stacking context ids based on node addresses is
no longer necessary since stacking contexts no longer control scrolling.
This is the first step in eliminating the dependency between node
addresses and ClipScrollNodes which causes issues like #16425.
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Anonymous nodes were previously creating duplicate stacking contexts,
one for each node in the anonymous node chain. This change eliminates
that for tables.
Additionally the use of stacking context ids based on node addresses is
no longer necessary since stacking contexts no longer control scrolling.
This is the first step in eliminating the dependency between node
addresses and ClipScrollNodes which causes issues like #16425.
* Add support for clip masks on text runs.
* Fix atomic ordering of items with multiple shadows.
* Update to bincode + ipc-channel with optimizations.
* Fix some plane splitting precision errors.
* Improve the anti-aliasing quality significantly.
* Add internal ClipChain support.
* Fix diacritic glyphs on Linux.
- Change domparsing spec link from domparsing.spec.whatwg.org to w3c.github.io/DOM-Parsing
- Remove from tidy since it's already covered by w3c.github.io
- Update test manifest
In the near future, we'll be changing the blur algorithm in WR.
On native GPUs, this is fine - but on OSMesa, a blur of this
radius and spread is quite slow, and can cause test timeouts
when running with a lot of processes enabled.
Reducing the spread / blur shouldn't affect what this is testing.