Commit graph

3 commits

Author SHA1 Message Date
Josh Matthews
c94d909a86
script: Limit public exports. (#34915)
* script: Restrict reexport visibility of DOM types.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Mass pub->pub(crate) conversion.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* script: Hide existing dead code warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy warnings.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix unit tests.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Fix clippy.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* More formatting.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
2025-01-10 08:19:19 +00:00
Jan Andre Ikenmeyer
a1a14459c1
Update MPL license to https (part 3) 2018-11-19 14:47:12 +01:00
Emilio Cobos Álvarez
46c14aced2
webgl: Refactor texture validations to take advantage of rust type system
This commit introduces the `WebGLValidator` trait, and uses it for multiple
validations in the texture-related WebGL code, to move that logic out of the
already bloated `webglrenderingcontext.rs` file.

It also creates a type-safe wrapper for some WebGL types, removing all the
`unreachable!`s there, and introduces a macro for generating them conveniently.

This partially addresses #10693, pending refactor more code to use this
infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors
to make the error handling happen in `WebGLContext`.
2016-06-25 00:03:15 +02:00