There is now platform-specific way to get metrics for `line-through` on
MacOS and currently striking through simply does not work. The correct
approach here is likely to first search for these metrics in font tables
and then falling back to deriving them. Searching the font tables is a
larger change, so this change adds the fallback mechanism first. This at
least makes sure that strike through renders at all on Mac.
In a followup change we can add support for getting metrics via HarfBuzz
in a platform-independent way, which is what Gecko does.
Fixes#942.
* rustdoc: Fix fontface broken link error
* Correct link to `Font`
* Reduce the diff a bit
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
During the shutdown process, various threads (such as the
font cache thread) may be finishing up their work. If those threads make
synchronous requests to the compositor, answer them -- even if the
results will be unused. This is at least enough processing for them to
finish their work and exit cleanly.
This addresses crashes that are sometimes seen at exit, particuarly when
the font cache thread tries to register a font during shutdown.
In addition, this change also removes an unused compositor message.
Android's OpenGL emulation layer (goldfish-opengl) has pre-processing
logic that looks for samplers of the type `samplerExternalOES` and
does a simple textual [replacement to change the type][1] to `sampler2D`
before compilation. It also [marks the sampler][2] as 'replaced' so
it can emulate the correct type at runtime.
However, this logic can lead to false positives when the sampler is
declared inside conditional macros. Hence, the sampler's type can be
incorrectly marked as `samplerExternalOES` even though the #if, #ifdef
conditional logic would have declared the type as `sampler2D`.
This seems to be a [known limitation][3].
WebRender (in particular the shared.glsl include) has such conditional
declaration of the texture units used from the shaders.
In particular, the sampler [sColor0 here][4] is declared within ifdefs
to have different types depending on the flags enabled, to allow the
shader to work with different image target kinds.
WebRender also maintain two versions of the compiled shaders in its cache:
1. An unoptimized version with all the conditional logic preserved
in the source until the shader is compiled at runtime on Android,
when the shader is actually used.
2. Multiple optimized versions for combinations of features required
These versions are produced during Servo [build][5]. Thus the
optimized versions eliminate most of the conditional declarations
at build time.
The bug in Servo with current code is because, [by default][6], WebRender
uses the *unoptimized* versions of the shaders. This means the conditional
GLSL source is evaluated at runtime by the Android emulator and thus ends
up with the incorrect type for the sColor0 sampler unit, which breaks the
[texture sampling in the fragment shader][7], causing it to always return
Vec4(0, 0, 0, 1) and rendering all elements on the page black.
This change forces WebRender to use the *optimized* version as a
workaround - the optimized versions have unconditional code for the
sampler declarations so are not susceptible to the emulator issue.
[1]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1644
[2]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1673
[3]: https://android.googlesource.com/device/generic/goldfish-opengl/+/refs/tags/android-platform-11.0.0_r40/system/GLESv2_enc/GL2Encoder.cpp#1571
[4]: b36399019c/webrender/res/shared.glsl (L206)
[5]: b36399019c/webrender/build.rs (L289)
[6]: b36399019c/webrender/src/renderer/init.rs (L214)
[7]: b36399019c/webrender/res/composite.glsl (L189)Fixes#31726.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* clippy: remove extra static lifetimes in generated code
* clippy: fix return and cast in generated code
* clippy: fix more warnings in codegen
* clippy: fix all errors from generated files
* Updated comment with 'layout_traits' to 'script_layout_interface'
* Rewrap text
* Remove trailing whitespace
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This adds basic support for `getClientRects()` by sharing code with the
implementation of `getBoundingClientRect()`. In addition to sharing
code, it also shares all of the bugs. Primarily, scrolilng positions are
not taken into account when return boundary rectangles.
The old logic was assuming that all whitespace was a break opportunity,
and that no newlines would be preserved.
Note that text shaping considers the advance of a newline to be the same
as a space. This was problematic because if we have a segment with a
preserved space and newline, only the advance of the space should
contrinute to the size of the block container. Therefore, I'm changing
the breaker logic in other to have newline characters in their own
segment.
Then glyph_run_is_whitespace_ending_with_preserved_newline can just be
renamed to glyph_run_is_preserved_newline.
This patch is still not perfect because it doesn't check allow_wrap(),
so `nowrap` is treated like `normal`, and `pre-wrap` like `pre`.
This brings the version of WebRender used in Servo up-to-date with Gecko
upstream. The big change here is that HiDPI is no longer handled via
WebRender. Instead this happens via a scale applied to the root layer in
the compositor. In addition to this change, various changes are made to
Servo to adapt to the new WebRender API.
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Instead of using a simple `Atom` to identify a local font, use a data
structure. This allows us to carry more information necessary to
identify a local font (such as a path on MacOS). We need this for the
new version of WebRender, as fonts on MacOS now require a path.
This has a lot of benefits:
1. We can avoid loading fonts without paths on MacOS, which should
avoid a lot of problems with flakiness and ensure we always load the
same font for a given identifier.
2. This clarifies the difference between web fonts and local fonts,
though there is more work to do here.
3. This avoid a *lot* of font shenanigans, such as trying to work
backwards from the name of the font to the path of the font we
actually matched. In general, we can remove a lot of code trying to
accomplish these shenanigans.
4. Getting the font bytes always returns an `Arc` now avoiding an extra
full font copy in the case of Canvas.
Put table cell content fragments into a hieararchy of fragments that
include their table row and table row group fragments. This ensures that
things like relative positioning and transforms set on rows and row
groups properly affect cells and cell content.
Co-authored-by: Oriol Brufau <obrufau@igalia.com>
Marking all IFCs as containing floats shouldn't change layout results,
but does prevent parallel layout in some cases. This change fixes an
issue where we were marking all IFCs as containing floats.
Fixes#31540.
At the root of an inline formatting context, we used its vertical-align
in order to compute the strut. That was wrong, since vertical-align
on a block container shouldn't affect the contents, it should only
affect the alignment of the block container (if it's inline-level)
within the parent IFC.
This was only working well if the block container was block-level, since
effective_vertical_align_for_inline_layout returned `baseline` for
block-level boxes.
Instead of the outer display type, this patch changes the logic to check
whether we are at the root of the IFC.