Commit graph

54 commits

Author SHA1 Message Date
ecoal95
42bd43a696 webgl: Make bind* calls more spec-compliant 2015-07-06 19:54:06 +02:00
ecoal95
b1765c6882 webgl: Refactor implementation to move logic inside the DOM interfaces
This improves the encapsulation and consistency in our WebGL
implementation.

Also allows to implement new methods such as `getShaderSource()`.

It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
2015-07-06 19:54:05 +02:00
Michael Wu
675267b782 Upgrade to SM 39 2015-06-19 18:42:48 -04:00
ecoal95
9f94d39c9e Implement new WebGL interfaces and methods
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
2015-06-06 12:14:01 +02:00