Fix#7609, "error: unable to create file tests/ref/hello_a?foo#bar.html
(Invalid argument)" during git checkout on Windows.
Behavior change: passing an nonexistent file name on the command line
now shows a blank page (like network errors)
rather than exit with an error message.
layout: Defend the block formatting context speculation against going wrong in the presence of blocks that overflow in the inline direction.
Makes the Google search result links appear.
Closes#7298.
r? @mbrubeck
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gfx: Fix bug with 1px width borders disappearing
In to_nearest_azure_rect when rounding to pixel coordinates, maintain
the invariant of rect non-overlap (if before rounding two rects don't overlap).
The previous code rounded the rect top left corner to the nearest pixel with
the size rounded to the nearest pixel multiple which can violate the
non-overlap condition, e.g.
10px×9.60px at (0px,6.6px) & 10px×9.60px at (0px,16.2px)
would round to
10px×10.0px at (0px,7.0px) & 10px×10.0px at (0px,16.0px), which overlap.
Instead round each corner to the nearest pixel.
For rects that dont need to satify the non-overlap condition and with
width or height between 0.5px and 1px, rounding each rect corner to the
nearest pixel can yield an empty rect e.g.
10px×0.6px at 0px,28.56px -> 10px×0px at 0px,29px.
For this scenario a new function to_nearest_non_empty_azure_rect
rounds the rect top left corner to the nearest pixel and the rect size
to the nearest pixel multiple. It's possible for non-overlapping rects
after this rounding to overlap.
This should fix https://github.com/servo/servo/issues/7184 "rounding ...borders not to be visible", without breaking https://github.com/servo/servo/issues/7152 "Underlines less than 1px high sometimes invisible".
r? @mbrubeck
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StackingContexts that should be painted on top of StackingContexts that
are already layerized should automatically get their own layer. This
will ensure proper painting order.
In to_nearest_azure_rect when rounding to pixel coordinates, maintain
the invariant of rect non-overlap (if before rounding two rects don't overlap).
The previous code rounded the rect top left corner to the nearest pixel with
the size rounded to the nearest pixel multiple which can violate the
non-overlap condition, e.g.
10px×9.60px at (0px,6.6px) & 10px×9.60px at (0px,16.2px)
would round to
10px×10.0px at (0px,7.0px) & 10px×10.0px at (0px,16.0px), which overlap.
Instead round each corner to the nearest pixel.
For rects that dont need to satify the non-overlap condition and with
width or height between 0.5px and 1px, rounding each rect corner to the
nearest pixel can yield an empty rect e.g.
10px×0.6px at 0px,28.56px -> 10px×0px at 0px,29px.
For this scenario a new function to_nearest_non_empty_azure_rect
rounds the rect top left corner to the nearest pixel and the rect size
to the nearest pixel multiple. It's possible for non-overlapping rects
after this rounding to overlap.
layout: Lay absolutely-positioned blocks with inline containing blocks out of flow.
Removes the long space before the site-specific drop-down in the Google SERPs.
r? @glennw
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margins.
* The code that attempted to strip out borders that span multiple
fragments in the same element could go wrong if fragments were
stripped out due to text clumping or whitespace stripping. This patch
rewrites that code to maintain flags in the inline fragment context
specifying whether the node is the beginning or end of the element.
Not only is this easier to maintain, it's closer in spirit to what roc
originally suggested two years ago: it's isomorphic to "begin element,
end element" markers for inline layout.
* Padding and margins for spans containing inline-blocks are now
properly handled via a division of labor between the `InlineBlock`
fragment and the `BlockFlow` that represents the inline-block.
* Unscanned text fragments may not be joined together into a text run if
borders, padding, or margins separate them.
Because Servo now matches the rendering of Gecko and WebKit on the
`input_button_margins_a` reftest, I had to modify it to add some
vertical alignment.
The combined effect of all of these fixes places "Advertising" on the
right place on google.com.
Upgrade to the latest rust-layers
This should fix a bug where hidden iframes are not properly clipped
away from the compositor scene. This commit adds a test for this
behavior.
Fixes#6849.
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This should fix a bug where hidden iframes are not properly clipped
away from the compositor scene. This commit adds a test for this
behavior.
Fixes#6849.
layout: Make overflow calculation take relative percentages into account.
This necessitated changing overflow to be calculated by the parent flow
if relatively positioned children are present. That is because the
overflow regions cannot be calculated without knowing relative offsets,
which themselves cannot be calculated without knowing the parent size
(because of percentages). To accomplish this without sacrificing
parallelism in the non-relative case, this patch splits overflow into
"early" and "late" computation. Late overflow computation cannot be
parallelized across children, while early overflow computation can.
Makes the "Apple Music" text show up over the full-bleed promotional
background on apple.com.
r? @SimonSapin -- would appreciate a look over the iframe test case that was changed.
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account.
This necessitated changing overflow to be calculated by the parent flow
if relatively positioned children are present. That is because the
overflow regions cannot be calculated without knowing relative offsets,
which themselves cannot be calculated without knowing the parent size
(because of percentages). To accomplish this without sacrificing
parallelism in the non-relative case, this patch splits overflow into
"early" and "late" computation. Late overflow computation cannot be
parallelized across children, while early overflow computation can.
Makes the "Apple Music" text show up over the full-bleed promotional
background on apple.com.
gfx: Border radius support for asymmetric sized borders
When the border-top/right/bottom/left-widths are not equal, the angle on the border corner arc separating the borders isn't PI/4.
For instance if the top border width is much larger than the left border width then most of the border corner should be drawn using the top border color.
This change adds support for calculating the correct angle in the border
corner arc for switching from one border to another e.g. the left border
to the top border.
It supports elliptical border radii for when elliptical border radii are
added.
A ref test is also included.
r? @Ms2ger
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This change adds support for calculating the correct angle in the border
corner arc when switching from one border to another e.g. the left border
to the top border.
When the border-top/right/bottom/left-widths are not the same, the angle on
the border corner arc separating the borders isn't pi/4.
For example, if the top border width is much larger than the left border
width then most of the border corner should be drawn using the top
border color.
Elliptical border radii are supported for when elliptical border radii are
added.
The common case where borders have the same width sets the angle to
pi/4 directly.
A ref test is also included.
This commit adds angle-based validation and translation to WebGL
shaders.
The changes to the tex_image_2d test is neccessary (it was not valid
GLES 2.0 shader language).
Refactor tests/ref/iframe/size_attributes_vertical_writing_mode.html
… to not use an arbitrary 104px offset that just happens to match the reference and relies on incorrect behavior.
See discussion in #7313.
r? @pcwalton
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This commit implements WebGL's:
* cullFace
* frontFace
* enable
* disable
* depthMask
* colorMask
* clearDepth
* clearStencil
* depthFunc
* depthRange
* hint
* lineWidth
* pixelStorei
* polygonOffset
* texParameteri
* texParameterf
* texImage2D (partially)
It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.
It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.
It adds a `TexImage2D` reftest, even though it's not enabled because:
* WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
* If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
layout: Centralize the logic that determines whether fragments get layers in the fragment.
…so that it can be activated when we're forcing
the creation of extra layers due to positioned descendants that
themselves have layers.
The newly failing tests were tests that accidentally passed due to
incorrect stacking order.
Closes#7281.
r? @mbrubeck
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layers in the fragment, so that it can be activated when we're forcing
the creation of extra layers due to positioned descendants that
themselves have layers.
The newly failing tests were tests that accidentally passed due to
incorrect stacking order.
Closes#7281.