During debugging, I found it useful to hook all task creation in a
central location, and util::task was the perfect place for it.
r? @pcwalton (or maybe someone else, I'm kinda sending you a bunch of
reviews today because I don't know who better to give them to)
We've discussed this some and I think there's consensus to do it as a
pragmatic decision for now. CPU painting is more stable, especially with
buggy drivers, and faster (because we aren't caching the necessary
OpenGL objects yet and possibly for other reasons), so it provides a
better "out of the box" experience for newcomers to Servo who don't know
to pass the `-c` option. This patch continues to reftest both Skia and
Skia-GL out of a desire to keep options open. Skia-GL remains a
first-class citizen.
r? @metajack
We've discussed this some and I think there's consensus to do it as a
pragmatic decision for now. CPU painting is more stable, especially with
buggy drivers, and faster (because we aren't caching the necessary
OpenGL objects yet and possibly for other reasons), so it provides a
better "out of the box" experience for newcomers to Servo who don't know
to pass the `-c` option. This patch continues to reftest both Skia and
Skia-GL out of a desire to keep options open. Skia-GL remains a
first-class citizen.
This is a grab bag of performance improvements that significantly improve style recalculation, layout, and painting on a few static pages.
Let me know if you'd like me to split this PR up.
r? @glennw
construction to avoid cloning and moving flows so much.
Besides amounting to a 5%-10% win on a page with a lot of text, this
simplifies and refactors the text layout code.
a separate `ClipDisplayItem`.
We push down clipping areas during absolute position calculation. This
makes display items into a flat list, improving cache locality. It
dramatically simplifies the code all around.
Because we need to push down clip rects even for absolutely-positioned
children of non-absolutely-positioned flows, this patch alters the
parallel traversal to compute absolute positions for
absolutely-positioned children at the same time it computes absolute
positions for other children. This doesn't seem to break anything either
in theory (since the overall order remains correct) or in practice. It
simplifies the parallel traversal code quite a bit.
See the relevant Gecko bug:
https://bugzilla.mozilla.org/show_bug.cgi?id=615734
Previously, any font template that could not be found would return
an item from the last resort font family. Now, the last resort font
family is only searched if the entire list of supplied font families
is empty.
This patch puts in the initial framework for incremental reflow. Nodes' styles
are no longer recalculated unless the node has changed.
I've been hacking on the general problem of incremental reflow for the past
couple weeks, and I've yet to get a full implementation that actually passes all
the reftests + wikipedia + cnn. Therefore, I'm going to try to land the different
parts of it one by one.
This patch only does incremental style recalc, without incremental flow
construction, inline-size bubbling, reflow, or display lists. Those will be coming
in that order as I finish them.
At least with this strategy, I can land a working version of incremental reflow,
even if not yet complete.
r? @pcwalton
The page_rect passed to DisplayListOptimizer is relative to the
RenderLayer origin, but the display list components are relative to the
page origin. Before passing the page rect to the display list, we
translate it by the RenderLayer position.
The page_rect passed to DisplayListOptimizer is relative to the
RenderLayer origin, but the display list components are relative to the
page origin. Before passing the page rect to the display list, we
translate it by the RenderLayer position.