It's not possible to correctly determine during the css cascade whether the container height
is explicitly specified. Additionally, the spec https://drafts.csswg.org/css2/visudet.html#the-height-property
says this should affect the *used* height, rather than the computed height.
This significantly improves the layout in #6643.
new styles are set.
Tying transitions to the DOM node avoids quadratic complexity when
updating them.
Finishing transitions instantly when styles are updated makes our
behavior more correct.
script: Make the resource task communication use IPC channels.
This change makes Servo use serialized messages over IPC channels for resource loading. The goal is to make it easier to make Servo multiprocess in the future. This patch does not make Servo multiprocess now; there are many other channels that need to be changed to IPC before that can happen. It does introduce a dependency on https://github.com/serde-rs/serde and https://github.com/pcwalton/ipc-channel for the first time.
At the moment, `ipc-channel` uses JSON for serialization. This is because serde does not yet have official support for bincode. When serde gains support for bincode, I'll switch to that. For now, however, the JSON encoding and decoding will constitute a significant performance regression in resource loading.
To avoid having to send boxed `AsyncResponseTarget` trait objects across process boundaries, this series of commits changes `AsyncResponseTarget` to wrap a sender only. It is then the client's responsibility to spawn a thread to proxy calls from that sender to the consumer of the resource data. This only had to be done in a few places. In the future, we may want to collapse those threads into one per process to reduce overhead. (It is impossible to continue to use `AsyncResponseTarget` as a boxed trait object across processes, regardless of how much work is done on `ipc-channel`. Vtables are fundamentally incompatible with IPC across mutually untrusting processes.)
In general, I was pretty pleased with how this turned out. The main changes are adding serialization functionality to various objects that `serde` does not know how to serialize natively—the most complicated being Hyper objects—and reworking `AsyncResponseTarget`. The overall structure of the code is unchanged, and other than `AsyncResponseTarget` no functionality was lost in moving to serialization and IPC.
r? @jdm
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Use local slice_chars
StrExt::slice_chars is deprecated and will be removed in Rust. This
lifts the implementation from Rust libstd and puts it in util::str.
This fixes a bunch of deprecation warnings in Servo.
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StrExt::slice_chars is deprecated and will be removed in Rust. This
lifts the implementation from Rust libstd and puts it in util::str.
This fixes a bunch of deprecation warnings in Servo.
Add a `kind` field to memory reports.
This is used for two memory reporting improvements.
- It's used to distinguish "explicit" memory reports from others. This
mirrors the same categorization that is used in Firefox, and gives a single
tree that's the best place to look. It replaces the "pages" tree which
was always intended to be a temporary stand-in for "explicit".
- It's used to computed "heap-unclassified" values for both the jemalloc
and system heaps, both of which are placed into the "explicit" tree.
Example output:
```
| 114.99 MiB -- explicit
| 52.34 MiB -- jemalloc-heap-unclassified
| 46.14 MiB -- system-heap-unclassified
| 14.95 MiB -- url(file:///home/njn/moz/servo2/../servo-static-suite/wikipe
dia/Guardians%20of%20the%20Galaxy%20(film)%20-%20Wikipedia,%20the%20free%20encyc
lopedia.html)
| 7.32 MiB -- js
| 3.07 MiB -- malloc-heap
| 3.00 MiB -- gc-heap
| 2.49 MiB -- used
| 0.34 MiB -- decommitted
| 0.09 MiB -- unused
| 0.09 MiB -- admin
| 1.25 MiB -- non-heap
| 1.36 MiB -- layout-worker-3-local-context
| 1.34 MiB -- layout-worker-0-local-context
| 1.24 MiB -- layout-worker-1-local-context
| 1.24 MiB -- layout-worker-4-local-context
| 1.16 MiB -- layout-worker-2-local-context
| 0.89 MiB -- layout-worker-5-local-context
| 0.38 MiB -- layout-task
| 0.31 MiB -- display-list
| 0.07 MiB -- local-context
| 1.56 MiB -- compositor-task
| 0.78 MiB -- surface-map
| 0.78 MiB -- layer-tree
```
The heap-unclassified values dominate the "explicit" tree because reporter
coverage is still quite poor.
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This is used for two memory reporting improvements.
- It's used to distinguish "explicit" memory reports from others. This
mirrors the same categorization that is used in Firefox, and gives a single
tree that's the best place to look. It replaces the "pages" tree which
was always intended to be a temporary stand-in for "explicit".
- It's used to computed "heap-unclassified" values for both the jemalloc
and system heaps, both of which are placed into the "explicit" tree.
Example output:
```
| 114.99 MiB -- explicit
| 52.34 MiB -- jemalloc-heap-unclassified
| 46.14 MiB -- system-heap-unclassified
| 14.95 MiB -- url(file:///home/njn/moz/servo2/../servo-static-suite/wikipe
dia/Guardians%20of%20the%20Galaxy%20(film)%20-%20Wikipedia,%20the%20free%20encyc
lopedia.html)
| 7.32 MiB -- js
| 3.07 MiB -- malloc-heap
| 3.00 MiB -- gc-heap
| 2.49 MiB -- used
| 0.34 MiB -- decommitted
| 0.09 MiB -- unused
| 0.09 MiB -- admin
| 1.25 MiB -- non-heap
| 1.36 MiB -- layout-worker-3-local-context
| 1.34 MiB -- layout-worker-0-local-context
| 1.24 MiB -- layout-worker-1-local-context
| 1.24 MiB -- layout-worker-4-local-context
| 1.16 MiB -- layout-worker-2-local-context
| 0.89 MiB -- layout-worker-5-local-context
| 0.38 MiB -- layout-task
| 0.31 MiB -- display-list
| 0.07 MiB -- local-context
| 1.56 MiB -- compositor-task
| 0.78 MiB -- surface-map
| 0.78 MiB -- layer-tree
```
The heap-unclassified values dominate the "explicit" tree because reporter
coverage is still quite poor.
Implement Element.client{Top,Left,Width,Height}
This isn't done, but contains a working implementation of at least `clientTop`. Feedback would be much appreciated: it's probably far from ideal.
Implementing `clientLeft` is straight-forward, I think, but `clientWidth` and `clientHeight` require accessing the `border_box` - and I don't know how that works, yet.
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To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.
Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.
By doing this on either side of the call to the relevant tasks' start()
method, we don't need to store the mem::ProfilerChan or the reporter
name in the task itself.