Reasons behind existing unstable features:
alloc:
- weak pointers (may not belong)
- boxed::into_raw and from_raw (naming)
collections:
- `Vec.push_all()` (May be replaced)
- Replace with loop
core:
- `min_by` (#15311)
- `PI_2` (naming)
rustc_private:
- FnVHasher
- Can be replaced by rust-fnv
std_misc:
- Hash state stuff (no option here unless we want to stop using it)
str_char:
- CharRange usage
- Can be replaced by regular iterators (char_indices)
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
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The fillStyle and strokeStyle attributes can be either strings(color), CanvasGradients, or CanvasPatterns.
The current implementation only considers strings(color).
r? @nox @jdm @pcwalton
cc @yichoi
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This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
`LOCAL_CONTEXT_KEY` is currently a `Cell<*mut LocalLayoutContext>`. The use
of the raw pointer means that the `LocalLayoutContext` is not dropped when
the thread dies; this leaks FreeType instances and probably other
things. There are also some unsafe getter functions in `LayoutContext`
(`font_context`, `applicable_declarations_cache` and
`style_sharing_candidate_cache`) that @eddyb says involve undefined
behaviour.
This changeset changes `LOCAL_CONTEXT_KEY` to
`RefCell<Option<Rc<LocalLayoutContext>>>`. This fixes the leak and also
results in safe getters.
(Fixes #6282.)
This fixes layers being created with a 3x3 border that's not needed.
This exposes https://github.com/servo/servo/issues/6250, so update the affected reftest to use ahem font until it is fixed.
Fixes#1745
Should I adjust the expected result of the corresponding wpt test cases?
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.html
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.xhtml
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Getting these down to the embedding API level required that I redo the bindings generator again, so this is more commits than anticipated.
@mbrubeck @Manishearth @pcwalton but NOT @larsbergstrom so don't even look at this.
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This fixes various race conditions that affect test execution when using the servodriver product. It doesn't yet do enough to make servodriver a viable alternative to the normal servo test executor.
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* Add parser support for 3d transforms.
* Change ComputedMatrix to a representation that suits interpolation.
* Switch stacking contexts to use 4x4 matrices.
The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
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