* Remove unused deps
This doesn't seem to remove any deps from the workspace.
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* ohos: Remove gaol dependency
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
---------
Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
* Remove the referrer policy from document and rely on its policy container
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
* Make ReferrerPolicy non-optional, instead using a new enum value to represent the empty string case
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
* Fix clippy issue
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
* Fix usage of Option<ReferrerPolicy> in unit test
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
---------
Signed-off-by: Shane Handley <shanehandley@fastmail.com>
* Clean up tracing instrumentation
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Set all tracing spans to trace level for now
Signed-off-by: Delan Azabani <dazabani@igalia.com>
---------
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* ohos: Add basic IME and keyboard support
- Add extremely basic support for keyboard events
- Add basic IME support
- Showing and hiding the IME
- inserting text
- deleting characters
- very basic configuration of the IME
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* Apply suggestions from code review
Improve the log message
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
* Update ports/servoshell/egl/ohos.rs
Co-authored-by: Mukilan Thiyagarajan <mukilanthiagarajan@gmail.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
* ohos: Bump the minimum required SDK version to 5.0
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* ohos: Remove pub from callbacks
The callbacks don't need to be public, as we will be registering them.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* Rename composition event
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* ohos: clippy in log
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* ohos: address some clippy warnings
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* ohos: Raise Error in mach if unsupported SDK version is used.
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
* Add keyboard-types dependency for android
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
---------
Signed-off-by: Jonathan Schwender <jonathan.schwender@huawei.com>
Signed-off-by: Jonathan Schwender <55576758+jschwe@users.noreply.github.com>
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Co-authored-by: Mukilan Thiyagarajan <mukilanthiagarajan@gmail.com>
Constellation notifies the embedder about history changes.
When we hit a URL that responds with a HTTP 301 response code,
we want to replace the original URL with the final location.
The change boils down to reading the URL from
`Pipeline.url`, which is kept up to date, instead of from
`Pipeline.load_data.url`, which stores the original request.
Fixes#33876
Signed-off-by: rwakulszowa <rwakulszowa1@gmail.com>
* Use ROUTER::add_typed_route where possible
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update webxr, media and ipc-channel
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Instead of creating a `ROUTER` for each fetch, create a fetch thread
which handles all incoming and outcoming fetch requests. Now messages
involving fetches carry a "request id" which indicates which fetch is
being addressed by the message. This greatly reduces the number of file
descriptors used by fetch.
In addition, the interface for kicking off fetches is simplified when
using the `Listener` with `Document`s and the `GlobalScope`.
This does not fix all leaked file descriptors / mach ports, but greatly
eliminates the number used. Now tests can be run without limiting
procesess on modern macOS systems.
Followup work:
1. There are more instances where fetch is done using the old method.
Some of these require more changes in order to be converted to the
`FetchThread` approach.
2. Eliminate usage of IPC channels when doing redirects.
3. Also eliminate the IPC channel used for cancel handling.
4. This change opens up the possiblity of controlling the priority of
fetch requests.
Fixes#29834.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Improves the instrumentation to skip all function arguments and also add
spans for some layout modes. This is preparation for improving the
performance of flexbox.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This changes modifes the way that font data is sent over IPC channels.
Instead of serializing the data or sending it via IPC byte senders, font
data is copied into shared memory and a copy of the handle is sent over
the channel.
There is also the idea of sending the file handle of the on disk data of
system fonts. This could be implemented as a further followup once there
is an abstraction in `ipc-channel` over file handles.
To accomplish this, a `FontData` abstraction is added, which also allows
caching an in-memory shared `Arc<Vec<u8>>` version of the data (neeeded
by some APIs). This could also be a place for caching font tables in the
future.
Finally, the `FontCacheThread` is renamed to the `SystemFontService`
while the proxy for this is now named `SystemFontServiceProxy`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Plumb selected tracing spans into hitrace
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Tag the spans in #33189 with the `servo_profiling` field
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Add comment about fields vs extensions
Signed-off-by: Delan Azabani <dazabani@igalia.com>
---------
Signed-off-by: Delan Azabani <dazabani@igalia.com>
* Properly store link relations
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Send fetch request for prefetch links
We don't actually *do* anything with the response yet
(handle errors etc) but its a first step.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Fire load/error events for prefetch loads
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Set prefetch destination/cors setting correctly
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Update WPT expectations
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Fix ./mach test-tidy errors
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Set correct "Accept" value for prefetch requests
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Add spec text to individual steps
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
This switches to using `std::time` types for DOM timer operations, which
allows removing our custom time units in favor of `Duration`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This fixes various unused code warnings after the recent rust upgrade.
Some of the dead code is maintained, as it is quite likely that it will
be used in future changes.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Implement Servo side of GamepadHapticActuator
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Get build working
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Create effect handling on embedder side
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update tracing for GamepadHapticEffect
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs to point to commit with effect complete event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement playing and preempting haptic effects
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update IDL to add trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Handle stopping haptic effects from reset()
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt, fix test-tidy issues
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add extra validity checks for trigger rumble
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Retrieve supported haptic effects from embedder
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add missing spec link, pin gilrs commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* servoshell cargo formatting
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.toml
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Additional comments, realm proof, naming
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* ./mach fmt
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gilrs rev to gilrs-core 0.5.12 release
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement sequence ids for gamepad haptic promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Take playing effect promise instead of cloning
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Implement listener for reset function
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Fix Cargo.lock
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Restructure IPC listeners, add comments, handle visibility change
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Check that haptic effect still exists before handling ff completion event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Visibility steps, add InRealm bindings for promises
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Add Gamepad EmbedderMsg arms to egl servo_glue
Signed-off-by: Daniel Adams <msub2official@gmail.com>
---------
Signed-off-by: Daniel Adams <msub2official@gmail.com>
This crate only takes care of fonts now as graphics related things are
split into other crates. In addition, this exposes data structures at
the top of the crate, hiding the implementation details and making it
simpler to import them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Disable some code for Windows, which is causing build warnings. When it
cannot be easily disabled (mainly for the incomplete BHM and sandbox
feature), allow dead code.
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:
1. Move non `gfx` crate things out of `gfx_traits`. This is important in
order to prevent dependency cycles with a different integration between
layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
to do with messages and instead mostly holds ids, which are used
across many different crates in Servo. This new crate will hold the
*rare* data types that are widely used.
Details:
- All BackgroundHangMonitor-related things from base to a new
`background_hang_monitor_api` crate.
- Moved `TraversalDirection` to `script_traits`
- Moved `Epoch`-related things from `gfx_traits` to `base`.
- Moved `PrintTree` to base. This should be widely useful in Servo.
- Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
to `WebRenderFontApi`.
* Add multiple concurrent top-level browsing contexts
Co-authored-by: Delan Azabani <dazabani@igalia.com>
* Rename variables and comments
There are some variable and comments still use browser as names.
This commit renames them to webview.
* Update log message from web view to webview
* Revert offscreen_framebuffer_id rename
* Rename all web view to webview
* Cargo fmt
* Fix viewport/event/clear coordinates when multiview is disabled
* Only deprecate things when multiview is enabled
* Update WebViewManger with shown and invisible sets
Replace visible_webviews and native_window_is_visible with shown_webviews
and invisible_webviews. Add 4 more methods to set them accordingly. The
behavior of is_effectively_visible will return true if the wbview is in
shown_webviews set but not in invisible_webviews.
* Update variant behaviors
* Rename WebViewVisibilityChanged to MarkWebViewInvisible
* Fix unit test by marking id 3 visible again
* Update MarkWebViewInvisible and add UnmarkWebViewInvisible
* Update format and doc comments
* Clean up doc comments
* Address style and naming changes
* Rename UpdateWebView to UpdateFrameTreeForWebView
* constellation: send frame tree unconditionally over focus and feature
* Clarify shown and invisible sets in constellation WebViewManager
* Eliminate forward_to_constellation!()
* Actually remove the unused macro
* Don’t gate compositor changes on multiview feature flag
* Update todo in mouse event dispatch
* Pass all visible webview ids in a single ReadyToPresent message
* Fix compile and lint errors
* servoshell: fix gap between minibrowser toolbar and webview
* Fix failure in /_mozilla/mozilla/window_resizeTo.html
* Fix compile warnings
* Remove stray dbg!()
* Remove confusing “effectively visible” logic (see #31815, #31816)
* Allow embedder to show/hide/raise webviews without ipc
* Update root pipeline only when painting order actually changes
* Stop gating old focus and SetFrameTree behaviour behind Cargo feature
* Use webview_id and WebViewId in webview-related code
* Improve logging of webview-related embedder events
* Allow webview Show and Raise events to optionally hide all others
* Don’t do anything in response to WebViewPaintingOrder
* Remove WebViewPaintingOrder, since its payload is unreliable
* On MoveResizeWebView, only update root pipeline if rect changed
* Rename IOCompositor methods for clarity
* compositor: add event tracing; log webview ops even without ipc
* Add temporary debug logging
* Add more temporary debug logging
* Remove temporary logging in compositor
* Remove temporary debug logging
* Add temporary debug logging, but defer I/O until panic
* Capture a backtrace with each crash log entry
* Proper error handling without panicking in WebViewManager
* Clean up imports in constellation
---------
Co-authored-by: Delan Azabani <dazabani@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
These tests don't seem to time out any longer and this mechanism is
probably better served by some sort of adjustment to `RUST_LOG` in the
WPT harness.
We can use stable rust if we pass the unstable configuration as
command-line arguments to rustfmt itself. This prevents needing to
install an unstable rust toolchain.
The one downside here is that it doesn't seem that "ignore" is
supported so we have to start formatting the files in "third_party."
This shouldn't be a huge issue because we don't plan to check much more
rust code into those directories.
* script: Do not run layout in a thread
Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.
This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.
Big changes:
1. Layout is created in the script thread on Document load, thus every
live document is guaranteed to have a layout. This isn't completely
hidden in the interface, but we can safely `unwrap()` on a Document's
layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
and the LayoutFactory is a struct passed around by the Constellation.
This is to avoid having to monomorphize the entire script thread
for each layout.
3. Instead of having the Constellation block on the layout thread to
figure out the current epoch and whether there are pending web fonts
loading, updates are sent synchronously to the Constellation when
rendering to a screenshot. This practically only used by the WPT.
A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Update test expectations
* Fix some issues found during review
* Clarify some comments
* Address review comments
---------
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout