Commit graph

4 commits

Author SHA1 Message Date
Martin Robinson
5f927a2c28
script: Refactor channels in ScriptThread into receivers and senders (#34776)
Create two new data structures in the `script` crate to hold senders and
receiver:

- `ScriptThreadSenders`: holds all outgoing channels from the
  `ScriptThread` including a channel to the `ScriptThread` itself. The
  ultimate goal with this is to reduce duplication by giving a boxed
  version of this this to `Window`s.
- `ScriptThradReceivers`: holds all incoming channels to the
  `ScriptThread`. This isn't cloenable like the senders. This is used to
  abstract away `recv()` and `try_recv()` methods used to make the
  `ScriptThread` event loop easier to read.

In addition:

- The many duplicated `ScriptThread` self-senders for the `TaskManager`
  have been removed and, in general, a lot of boilerplate is removed as
  well.
- Visibilty of all methods affected by this change is changed to
  `pub(crate)` in order to take advantage of dead code detection. Some
  dead code produced from macros is removed.
- Some conversion code is refactord into implementations of the `From`
  trait.
- The names of channels uses a standard "sender" and "receiver" naming
  as well as trying to be descriptive of where they go in `ScriptThread`
  as well as `InitialScriptState`

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2024-12-26 03:34:54 +00:00
Martin Robinson
3398fc017b
Move non-gfx things out of gfx_traits and create a base crate (#32296)
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:

1. Move non `gfx` crate things out of `gfx_traits`. This is important in
   order to prevent dependency cycles with a different integration between
   layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
   to do with messages and instead mostly holds ids, which are used
   across many different crates in Servo. This new crate will hold the
   *rare* data types that are widely used.

Details:

 - All BackgroundHangMonitor-related things from base to a new
   `background_hang_monitor_api` crate.
 - Moved `TraversalDirection` to `script_traits`
 - Moved `Epoch`-related things from `gfx_traits` to `base`.
 - Moved `PrintTree` to base. This should be widely useful in Servo.
 - Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
   to `WebRenderFontApi`.
2024-05-17 12:28:58 +00:00
Rosemary Ajayi
058319aa0b
clippy: Fix some clippy problems in components/script (#31778)
* fix clippy problems in stylesheet

* fix clippy problems in task_manager

* fix clippy problems in task_queue

* fix clippy problems in task_queue

* fix clippy problems in file_reading

* fix clippy problems in dom_manipulation

* fix clippy problems in gamepad

* fix clippy problems in networking

* fix clippy problems in performance

* fix clippy problems in port_message

* fix clippy problems in port_message

* fix clippy problems in timer

* fix clippy problems in stylesheet

* fix clippy problems

* fix clippy problems

* fix clippy problems
2024-03-20 18:41:07 +00:00
Daniel Adams
c999d4546c
Implement non-XR Gamepad discovery and input (#31200)
* Create embedder event to send to constellation

* Handle gamepad message in constellation, send to script thread

* Handle GamepadEvent in script thread and dispatch event to document

* Add missing Clones, fix event

* Add gamepad task source

* Adjust GamepadIndex type, remove unused imports

* Add internal getter for gamepads list

* Update gamepad new methods

* Handle gamepad connect and disconnect events

* Proto will be none, no need for HandleObject

* Initialize buttons and axes to standard mapping

* Adjust update type index types

* Update GamepadButton update function

* Adjust Gamepad mapping comments to match spec, add update logic

* Amend comment

* Update button and axis inputs on Updated event

* Add GilRs as gamepad backend in servoshell

* Add spec links, queue gamepad updates on task source

* ./mach fmt

* Fix comment length

* Split out button init, update spec comments

* Move gamepad event handling from document to global

* Map and normalize axes/button values

* Use std::time for gamepad timestamp

* Adjust gamepad handling in event loop

* Move button press/touch check into map+normalize function

- Small change but is more in line with spec

* ./mach fmt

* Update comment spec links and warning messages

* Doc comments -> regular comments

* Add window event handlers for gamepad connect/disconnect

* Adjust gamepad disconnect behavior

* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting

* Update button handling from gilrs, add comments

* Enable gamepad pref during WPT tests and update expectations

* Update WPT expectations in meta-legacy-layout
2024-02-17 18:42:31 +00:00