It is only used once, in a case where it can never have an effect: in case
for it to do something, both returnType.isDictionary() and
returnType.isGeckoInterface() would need to be true at the same time.
This introduces a basic framework for servo's style system to be able
to query the style of presentation attributes which it can then insert
into the cascade. It uses that framework to implement the size and
color attributes on <font>.
There are a number of improvements that can be done on top of this:
- Implement all other properties
- Abstractify the ruledata parameter of the mappers using templates or virtual dispatch so that it can be a Servo decl block instead
- Implement aforementiond abstraction over Servo decl blocks (this obsoletes the code in the first item above, so it might just be better to skip that and directly do this)
- Replace uses of nsHTMLStyleSheet with an abstract base class containing common elements between Servo and Gecko
I'd prefer for these to be done in separate steps.
Event handlers forwarded to a window check for window presence
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This change adds a check for the presence of a window in event handlers of `body` and `frameset` that are forwarded to the window.
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I'm new to both Servo and Rust — so any suggestions for improvement are very welcome.
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Update WebBluetooth webidl files
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Update the WebBluetooth related webidl files with the `[SameObject]` extended attribute, and unify the indentation in these files.
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Implement microtask checkpoints
This generalizes the work previously done for Promise job callbacks. There is now a microtask queue that correctly processes all queued microtasks after each turn of the event loop, as well as after a scripted callback finishes executing, and after a classic script executes.
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webgl: premultiplication, y flipping, and format conversion
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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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Issue #15017: Properly handle and report network errors on page loads.
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This patch fixes how network errors are handled during page loads: they would not be reported and cause crashes before, and do not anymore.
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Remove the 29 byte limitation, when requesting bluetooth devices
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Remove the 29 byte limit when calling `requestDevice` using a `name` or `namePrefix`. The following discussion is about this by the specification writers: https://bugs.chromium.org/p/chromium/issues/detail?id=653718.
Related tests also got removed.
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Styling was correct because of the explicit dirtiness, but still not fun.
Some things, like dynamic updates to with things like [style~="color"] ~ foo
selectors, were pretty broken, because we didn't take snapshots of those
attributes.
Expose interfaces only where they should be. #12415 - Partial
<!-- Please describe your changes on the following line: -->
I verified the following interfaces:
CSSStyleDeclaration.webidl
ElementCSSInlineStyle.webidl
ElementContentEditable.webidl
EventHandler.webidl
Screen.webidl
StyleSheetList.webidl
StyleSheet.webidl
Client.webidl
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We were setting it to whatever value from {1,2,4,8} the user requested
and otherwise ignoring it. There were two problems there:
1) Validation ignored it, so GL could read outside of the user's array
in TexImage() or TexSubImage() if the aligment was greater than
cpp.
2) TexImage()/TexSubImage() from image/canvas sources wasn't packing
its data according to the unpack alignment.
To fix this, start tracking the user-requested alignment in the DOM
side of the context. Set the GL's alignment to 1 for image/canvas
sources or the user's value for array sources, and pass the user's
alignment in to validation so that it can figure out the correct size
of image that the GL will ready.
The code was returning RGBA8 data from the non-raw sources (HTML
canvas elements, JS ImageData, etc.), but we then validated and passed
that rgba8 data as if it was whatever format/datatype was specified in
TexImage2D/TexSubImage2D, so the pixels would come out as garbage.
It would seem like we could just rewrite the passed in format/datatype
for the TexImage call to be RGBA/UNSIGNED_BYTE, but that would leave
incorrect levels of precision if the internalformat didn't match the
format/datatype (and older desktop implementations often ignore the
internalformat in choosing their internal format, anyway).