Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Example output from the memory profiler:
```
| 1.04 MiB -- url(http://en.wikipedia.org/wiki/Main_Page)
| 0.26 MiB -- display-list
| 0.78 MiB -- paint-task # new output line
| 0.78 MiB -- buffer-map # new output line
```
The buffer maps aren't huge, but they're worth measuring, and it's good
to get the memory profiler plumbing into PaintTask.