Support SVG element
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minimal SVG element implementation
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- [X] These changes fix#12974 (github issue number if applicable).
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This commit adds new files related to implementing the [Request
API](https://fetch.spec.whatwg.org/#request-class). This commit also
changes the expected web platform tests results. It also modifies the
following files:
components/net_traits/request.rs
HeapSizeOf is implemented in net_traits/request so that dom::request can
be used as a wrapper around net_traits::request::Request.
components/script/dom/headers.rs
Several methods are added to Headers so that request can access and
modify some of the headers fields.
This commit introduces the `WebGLValidator` trait, and uses it for multiple
validations in the texture-related WebGL code, to move that logic out of the
already bloated `webglrenderingcontext.rs` file.
It also creates a type-safe wrapper for some WebGL types, removing all the
`unreachable!`s there, and introduces a macro for generating them conveniently.
This partially addresses #10693, pending refactor more code to use this
infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors
to make the error handling happen in `WebGLContext`.
Adding:
* global event handlers,
* window event handlers,
* document and element handlers,
* and support for BeforeUnloadEvent.
Signed-off-by: Piotr Stankiewicz <bionicrift@gmail.com>
Implement basic <media> infrastructure
This gets us to the point where we can start playing with actually integrating rust-media to process the data received by the network request, as currently it's just ignored.
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