gfx: Fix border-radius panic when a corner has 0px and >0px borders
When one border is 0px and the other is >0px then the border corner
drawing code panics when computing the values to use in drawing the
border corner arcs.
This fixes that bug and makes the `draw_corner` function more robust
by explicitly passing an enum, `BorderCorner`, naming which corner is
being drawn e.g. `BorderCorner::TL`.
Add a ref test,
`border_radius_zero_sizes_a.html/border_radius_zero_sizes_ref.html`.
Fixes https://github.com/servo/servo/issues/7700.
r? @pcwalton or @mbrubeck
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This allows both boolean and string-type preferences. It
also implements a system where prefs that are read from a
configuration file can be reset back to their initial value,
which is useful in a number of cases e.g. when running tests
to ensure that each test starts with the same values for
the prefs.
Prevent crash trying to freeze script task with no page.
This fixes a crash resulting from a race between loading an initial
document and navigating to a subsequent document. If the navigation
happens before the initial document has had a chance to create its
root page, we crash trying to unwrap a None. Note that the are likely
further similar timing issues with more complex sequences of navigation
and history manipulation.
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This fixes a crash resulting from a race between loading an initial
document and navigating to a subsequent document. If the navigation
happens before the initial document has had a chance to create its
root page, we crash trying to unwrap a None. Note that the are likely
further similar timing issues with more complex sequences of navigation
and history manipulation.
Ensure that animations expire correctly and stop compositing occurring after they finish.
There were two problems here:
(1) The animation state update function was only called when nodes were dirty or there were new animations.
(2) When all animations for a node expired, the entry from the hash table was not removed.
The result was that once an animation began, the compositor would be running as fast as it can forever.
Fixes#7721.
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There were two problems here:
(1) The animation state update function was only called when nodes were dirty or there were new animations.
(2) When all animations for a node expired, the entry from the hash table was not removed.
The result was that once an animation began, the compositor would be running as fast as it can forever.
Fixes#7721.
A few small bits of refactoring to prepare for more advanced DisplayList layerization
This will be useful when PaintLayers that contain DisplayLists instead
of StackingContexts need to draw themselves. This is a simple
preparatory refactoring and doesn't change any behavior.
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sorted the declarations in various files...
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!
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Raise max length error over 120 chars not at 120 chars. python/tidy.py
This is a follow up of issue : Tidy has an off-by-one error #7686
It allows to raise the max length error when line is over than 120 not at 120 specifically.
Thanks for looking into it.
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