Fix panic on vimeo.com
The only time we end up enqueuing a promise reaction job with a null incumbent global argument is when SpiderMonkey does some weird stuff behind the scenes for its JS Debugger support (based on https://searchfox.org/mozilla-central/rev/2c1092dc68c63f7bad6da6a03c5883a5ab5ff2ca/js/src/builtin/Promise.cpp#3168). This commit works around that case and adds a regression test so we don't forget about that in the future.
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Convert parent dictionary values when converting dictionaries to JS
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Combine AnimationAndTransitionDeclarations and AnimationRules
These two structs are very similar, so we can combine them.
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Fix streaming request bodies
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FIX#26904
At this point I'm not sure if the hyper `Body::wrap_stream` integration by way of the IPC route is broken, or if perhaps there is a problem with the WPT server not handling the requests properly, as I am getting a bunch of:
```
0:04.54 INFO STDERR: 127.0.0.1 - - [13/Jun/2020 18:22:08] code 400, message Bad request syntax ('4')
0:04.54 INFO STDERR: 127.0.0.1 - - [13/Jun/2020 18:22:08] "4" 400 -
```
In any case, the `start_reading` call in `body.rs` had to be put into the other function, since it should not be called for each chunk(this was actually failing before).
I've also added the chunked header in case the source is a stream.
Last thing to figure out, why is the request data not actually reaching the server, or not being handled properly by it.
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This change extends the DocumentAnimationSet to hold animations for
pseudo-elements. Since pseudo-elements in Servo are not in the DOM like
in Gecko, they need to be handled a bit carefully in stylo. When a
pseudo-element has an animation, recascade the style. Finally, this
change passes the pseudo-element string properly to animation events.
Fixes: #10316
Add DocumentAnimationSet and AnimationSetKey
This will be used in order to hold animations for pseudo elements in the
DocumentAnimationSet. Also no longer store the OpaqueNode in the
animation and transition data structures. This is already part of the
DocumentAnimationSet key.
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Implement GPUSwapChain and GPUCanvasContext and interface with Webrender
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r?@kvark
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Focus correctness improvements
These changes improve the behaviour of focus in Hubs rooms, and are expected to improve web compat around other dynamic pages that receive keyboard events as well.
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This will be used in order to hold animations for pseudo elements in the
DocumentAnimationSet. Also no longer store the OpaqueNode in the
animation and transition data structures. This is already part of the
DocumentAnimationSet key.
Fix infinite stream and its missing incumbent script environment when newing a new stream
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As discussed in https://github.com/servo/servo/issues/26807#issuecomment-640151804, we'd like to
add a new flag, `in_memory_done`, to `TransmitBodyConnectHandler` so
that we can correctly finish and drop the sender correctly.
When we send the bytes, we will mark the body as done and we can
recognize it's already done in next tick so that we can send a Done
request to finish the sender.
Also, when there comes a redirect request, it will go to `re-extract`
route, we can set the `done` flag to `false` which means we won't
stop the IPC routers yet. Then, if the re-extract sent its bytes, we
will be marked as done again so that we can finish with stopping the IPC
routes when Chunk request comes.
In the previous Promise.all way, we registered a promise for every
module script which means we will need to do many complex checkings like
"is this top level?" and it will make us much more difficult to understand
how the module script algorithm works.
In the new manual checking way, we will only register promises for top
level modules to notify its owner (e.g. the script element) to finish
the load. So, we can understand it much more easily and would be more
spec-aligned.
Also, I think the `Ready` and `FetchFailed` status are quite confusing
and we actually don't need them so they're removed in this patch. Then,
we will always go to `Finished` instead.
It would basically be following steps:
+-----------------+
| Failed to fetch | ----------+
+--------------+ +----------+ / +-----------------+ |
| Fetch module | ----> | Fetching | ---+ v
+--------------+ +----------+ \ +---------+ +---------------------+
| Fetched | | Advance to Finished |
+---------+ +---------------------+
| ^
v |
+-------------------+ |
| Fetch descendants | ----- if no descendants
+-------------------+
|
V
+----------------------+
| Fetching Descendants |
+----------------------+
In `Advance to Finished`, it means that module script is about to finished so it will
1. Notify all of its `ready` and `not finished` parents to finish
2. Link (instantiate) the module
3. Resolve its promise to notify owner(s) to finish
Implement CanvasRenderingContext2d.fillText
The PR consists of broadly two main changes:
- Implementation of Canvas2dRenderingContext.font
- Basic implementation of Canvas2dRenderingContext.fillText
Although I am not fully sure about the long term goals for the canvas backend in Servo, I assumed limited scope for font and text handling (should support simple text drawing with font selection) in the current implementation as I believe a more complete implementation would eventually be brought in as a part of #22957.
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Don't panic in canvas thread if webrender isn't reachable
This fixes a regression from #26823. This method is only used by the css paint worklet API, and the caller handles a communication error on the channel correctly.
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Use the writing mode of the containing block when accessing CSS properties
… and converting them to flow-relative geometric values.
These values are almost always used to size and position a fragment within its containing block, so using the mode of the containing block seems more correct.
Note that the `writing-mode` and `direction` properties are disabled in Servo at the moment, so this PR by itself should have no effect: the writing mode of an element is always the same of that of its containing block since they’re both horizontal rtl.
Include animations and transitions in the cascade
Instead of applying animations and transitions to styled elements,
include them in the cascade. This allows them to interact properly with
things like font-size and !important rules.
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