End TreeBuilder's reliance on DOM.
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Fixed h5e's TreeBuilder so that it does not use `same_tree` and `has_parent_node` methods: d8c2ea5cb6
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This is a patch that unifies a bit how Gecko and Stylo stylesheets work, in
order to be able to eventually move the stylesheets into the stylist, and be
able to incrementally update the invalidation map.
The alias is left there temporarilly and will be removed completely in a later commit where
also components/style/gecko/generated/structs_{debug|release}.rs are re-generated (they still
use the old alias).
This allows us to have ensure_data() and clear_data() functions on the TElement
trait, instead of hacking around it adding methods in random traits.
This also allows us to do some further cleanup, which I'd rather do in a
followup.
Before this change, the `ComputedStyle` struct that is part of permanent style
data per element holds 2 `StrongRuleNode`s (unvisited and visited) and 2
`Arc<ComputedValues>` (unvisited and visited).
Both rule nodes and the visited values don't actually need to be here. This
patch moves these 3 to new temporary storage in `CascadeInputs` on
`CurrentElementInfo` during the match and cascade process. Rule nodes are
pushed down inside the `ComputedValues` for later access after the cascade.
(Visited values were already available there.)
The permanent style data per element now has just the `Arc<ComputedValues>` for
itself and eager pseudo-elements (plus the `RestyleHint`).
MozReview-Commit-ID: 3wq52ERMpdi
script/layout: Stop doing unsafe transmutes between refcell references.
This commit splits the style and layout data in two separate refcells.
These transmutes have been a source of trouble (for example on Android), and
they feel like a hack anyway.
Fixes#16982
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This commit splits the style and layout data in two separate refcells.
These transmutes have been a source of trouble (for example on Android), and
they feel like a hack anyway.
Fixes#16982
This is part of #16982.
Right now we have some code that tries to cache stuff in the style data during
layout.
This code is extremely rarely executed, only for `<details>` and `<summary>`.
I think if we really really want to cache these, we should find a place in the
layout data for it.
For now, let's move it away (and all the other layout code) from mutating the
style data from layout.
Renamed constellation::Frame to constellation::BrowsingContext
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Now that script has `WindowProxy` rather than `BrowsingContext` objects, we can rename `Frame` in the constellation to `BrowsingContext`. In particular, this means that `FrameId`s are now `BrowsingContextid`s, which better captures their purpose (and they are used in a lot of places, not just the constellation).
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Scroll roots are no longer nested containers holding items, so instead
we need to track the offsets of each, carefully handling fixed position
items and stacking contexts that create new reference frames.
Additionally, we remove the complexity of the pre-computed page scroll
offset, instead opting to send script scrolls to the layout task in
order to more quickly have a ScrollState there that matches the
script's idea of the scroll world.
Fixes#16405.
This avoids the need for multiple layout RPC operations immediately
following return of control to script. This means that layout and
script can continue to operate in parallel at this point, rather
than one potentially waiting on the shared mutex to be unlocked.
This ensures that we can pass a node address as part of the asynchronous
transition end notification, making it safe to fire the corresponding
DOM event on the node from the script thread. Without explicitly rooting
this node when the transition starts, we risk the node being GCed before
the transition is complete.