Sometimes clippy gets outdated by months, and its current support setup
means that each Servo component need to opt into it by depending on
the plugins crate manually, and not all components do that.
This removes paint threads, rust-layers dependency, and changes
optional webrender types to be required.
The use_webrender option has been removed, however I've left
the "-w" command line option in place so that wpt
runner can continue to pass that. Once it's removed from there
we can also remove the -w option.
Once this stage is complete, it should be fine to change the
display list building code to generate webrender display
lists directly and avoid the conversion step.
WebRender is an experimental GPU accelerated rendering backend for Servo.
The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).
WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
I was going to implement Uniform4fv with sequences, (since it
practically implemented), but we can't until we support Float32Array
args because codegen doesn't know how tu differenciate between both.
This commit adds angle-based validation and translation to WebGL
shaders.
The changes to the tex_image_2d test is neccessary (it was not valid
GLES 2.0 shader language).
This commit implements WebGL's:
* cullFace
* frontFace
* enable
* disable
* depthMask
* colorMask
* clearDepth
* clearStencil
* depthFunc
* depthRange
* hint
* lineWidth
* pixelStorei
* polygonOffset
* texParameteri
* texParameterf
* texImage2D (partially)
It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.
It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.
It adds a `TexImage2D` reftest, even though it's not enabled because:
* WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
* If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
The idea here is to land this before making images and canvas IPC-safe,
because this will shake out bugs relating to the shared memory. There
are currently test timeouts that are preventing multiprocess images and
canvas from landing, and I believe those are due to the inefficiency of
sending large amounts of data in the unoptimized builds we test with. By
moving to shared memory, this should drastically reduce the number of
copies and `serde` serialization.
Under the hood, this uses Mach OOL messages on Mac and temporary
memory-mapped files on Linux.