Note that we also drop the dead optional aReusableSheets argument from
the async parsing path, since it was always null.
Bug: 1346988
Reviewed-by: bz,emilio
MozReview-Commit-ID: KddpGFdaqEe
Delegate resource reading to embedder
Now the embedder provides the content of the files itself. Now, on Android, we can use regular assets instead of unzipping all the resources on the scared at startup.
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The test document_domain_setter.html now fails, but AFAIK the origin
comparison can never be true (document.origin is the unprefixed domain,
while the loaded iframe is from www1.…), and that test fails in all
major browsers because of security exceptions anyway.
Implement WebGL GetRenderbufferParameter
This needed a bump of gleam to version 0.4.33 for this https://github.com/servo/gleam/pull/162
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I think my changes in test expectations are pretty naive and I have to wait for the PR to run on CI to see what the actual impact is. I'd like some guidance on this, too.
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Moved Canvas rendering to a single thread.
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Implements the "Subsequent Steps" part of the [NCSU Canvas rendering project.](https://github.com/servo/servo/wiki/Canvas-rendering-project)
I moved most of the functionality from CanvasPaintThread to CanvasData, so CanvasPaintThread essentially just pulls the info out of the message and calls a method on a particular CanvasData element.
I ran into some awkwardness with the fact that one can only take a single mutable reference from a hashmap, though. DrawImageInOther is not really possible to do with only one reference at a time, so it awkwardly still lives in CanvasPaintThread, basically. I also would've preferred to take the reference at the top as soon as I get the CanvasId, since that looks cleaner than having them all start with "canvas_paint_thread.canvases.get_mut[&canvas_id].unwrap()" but that makes trying to take the second reference for DrawImageInOther fail to compile. I'm definitely open to suggestions on how to make that less gross.
The timed single-canvas drawing improved in performance from around ~2.2ms to around ~1.7ms. Slither.io runs better and doesn't crash, but I'm not having it crash on my copy from before these changes, so I don't know if that's new behavior or not.
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Implement corner clipping.
Remove PixelFormat from WebrenderImageInfo.
Use WebRender text shadow.
Remove MallocSizeOf and Deserialize for DL items.
Closes#19649, #19680, #19802
Remove insaccessible history states
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Make gleam optional for compositor, switch various names from glutin to winit
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The PR goes an extra step towards discriminating GL to a level of an optional dependency. This would ease up the transition to gfx-hal when the time calls for it, and upstreams some of the patches we've been using locally, cleans up some of the old cruft along the way.
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refactor(bluetooth): removes direct ui invocation from bluetooth thread
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Relates to #20429.
This PR is mostly blocked by https://github.com/servo/servo/pull/20480, cause both are nearly identical change in crux and based on review of prior changes this PR need to be updated. Just didn't want assigned issue hanging without visible progresses, so prepped PR to followup further.
(mostly copy-paste from pair PR)
Probably point of review / need to be updated are
1. Communication between components
Currently it's wired as like below:
```
+----------------+ +---------------+ +---------+
| | constellationMsg | | embedderMsg | |
| bluetooth_thread +----------------->+ constellation +------------->+ browser |
| | | | | |
+-----+----------+ +---------------+ +----+----+
^ |
+-------------------------------------------------------------------+
device: String
```
- is this feasible approach?
- does organization of message / fn (where to put consteallation / embedder msg & fns) are legit?
2. Invoking tfd in a separate thread
- This was mainly to align behavior to previous implentation, where tfd was invoked inside of filemanager_thread so does not block main. It may possibly just let block instead.
and of course, a lot of other codes need to follow better practices.
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Update to smallbitvec 2.1
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Implement gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)
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Implement gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)
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