* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
This impl made it possible to put raw pointers in ConstellationControlMsg and
send them across threads without considering the consequences.
This required making SmallVec1<T> Send if T is Send.
The history is now recorded per frame, but needs to be exposed in a followup PR.
Also fixes a race condition that occurs loading iframes under heavy CPU load.
This ensures that iframes never do a reflow / layout until they have a valid
window size set from their parent frame.
This used to conflict with the util crate from the standard library, which
has long since been removed.
The import in layout has not been changed because of a conflict with the
util mod there.
It is possible for a PaintTask to start exiting soon after sending new
buffers to the compositor. In that case, the compositor should return
the now unnecessary buffers to the PaintTask so that it can properly
free them.
To accomplish this, the compositor now keeps a hash map of paint task
channels per pipeline id. When a PaintTask exists, the constellation
informs the compositor that it can forget about it. Additionally, the
PaintTask should not wait for any buffers when the engine is doing a
complete shutdown. In that case, the compositor is already halted and
has simply let all buffers leak. We pipe through the shutdown type when
destroying the pipeline to make this decision.
Fixes#2641.
Instead of creating a display list for the entire page, only create one
for an area that expands around the viewport. On my machine this makes
incremental layout of http://timecube.com 50% faster.
This patch puts in the initial framework for incremental reflow. Nodes' styles
are no longer recalculated unless the node has changed.
I've been hacking on the general problem of incremental reflow for the past
couple weeks, and I've yet to get a full implementation that actually passes all
the reftests + wikipedia + cnn. Therefore, I'm going to try to land the different
parts of it one by one.
This patch only does incremental style recalc, without incremental flow
construction, inline-size bubbling, reflow, or display lists. Those will be coming
in that order as I finish them.
At least with this strategy, I can land a working version of incremental reflow,
even if not yet complete.
r? @pcwalton