Daniel Adams
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fd83281657
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Implement WebXR Gamepads Module (#32860)
* Expose gamepad attribute on XRInputSource
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Tidy, add spec links
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update WPT test expectations
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Update gamepad state on InputChanged event
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Pin webxr commit
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Apply gamepad updates during frame updates
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Drain input frame map
Signed-off-by: Daniel Adams <msub2official@gmail.com>
* Don't store gamepad as option
Signed-off-by: Daniel Adams <msub2official@gmail.com>
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Signed-off-by: Daniel Adams <msub2official@gmail.com>
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2024-08-03 12:51:44 +00:00 |
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Manish Goregaokar
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c89dc821ba
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Add XRHand interface
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2020-04-27 17:35:48 -07:00 |
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Manish Goregaokar
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e0135fe783
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Support profiles
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2020-01-21 15:47:30 -08:00 |
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Manish Goregaokar
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7046f543a1
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Expose targetRayMode
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2020-01-09 08:16:25 +05:30 |
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Manish Goregaokar
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c521d8ec01
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Support grip spaces in WebXR
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2019-10-09 14:00:03 -07:00 |
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Manish Goregaokar
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d4a6a4987d
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Add XRInputSource.targetRaySpace
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2019-05-03 18:46:31 -07:00 |
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Manish Goregaokar
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e5716624d4
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Add XRInputSource.handedness
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2019-05-03 14:37:41 -07:00 |
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Manish Goregaokar
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0f952c7ff8
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Add blank XRInputSource
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2019-05-03 14:37:41 -07:00 |
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