Define OffsetPath & SVGPathData on the servo-side, and StyleMotion &
StyleSVGPath on the gecko-side. We parse the SVG Path string into a
vector of PathCommand. To build the gfx::Path, we will convert it into
gfx::Path later in a different patch.
The basic flow is:
- Parse SVG Path String into SVGPathData (in Rust).
- Use cbindgen to make sure the layout of PathCommand and StylePathCommand, and then set the Box[PathCommand] into nsTArray<StylePathCommand>.
- Try to convert nsTArray<StylePathCommand> into gfx::Path. (This part will be implemented in a different patch.)
Finally, we use the gfx::Path to create a motion path transform.
The layout implementation is in the later patch.
Depends on D2962
Differential Revision: https://phabricator.services.mozilla.com/D2963