Here, we change the animation type of offset-path as ComputedValue, so
we could do animation on it. Also enable the wpt for offset-path
interpolation. In test_transition_per_property.html, we add some basic tests
ifor offset-path.
ToAnimatedZero for PathCommand will be dropped later.
Because the animations of arcs with mismatched flags are fallen back to
discrete animations, the result of getComputedValue is not normalized in this
case. This makes some wpt failed even though the progress is 100%.
Depends on D4786
Differential Revision: https://phabricator.services.mozilla.com/D4787
SVGPathData will be used by clip-path and offset-path (and/or more on the
properties which support <basic-shape>). Therefore, let's move
SVGPathData out of motion.rs.
Differential Revision: https://phabricator.services.mozilla.com/D3631
Define OffsetPath & SVGPathData on the servo-side, and StyleMotion &
StyleSVGPath on the gecko-side. We parse the SVG Path string into a
vector of PathCommand. To build the gfx::Path, we will convert it into
gfx::Path later in a different patch.
The basic flow is:
- Parse SVG Path String into SVGPathData (in Rust).
- Use cbindgen to make sure the layout of PathCommand and StylePathCommand, and then set the Box[PathCommand] into nsTArray<StylePathCommand>.
- Try to convert nsTArray<StylePathCommand> into gfx::Path. (This part will be implemented in a different patch.)
Finally, we use the gfx::Path to create a motion path transform.
The layout implementation is in the later patch.
Depends on D2962
Differential Revision: https://phabricator.services.mozilla.com/D2963