/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::codegen::Bindings::XRStationaryReferenceSpaceBinding; use crate::dom::bindings::codegen::Bindings::XRStationaryReferenceSpaceBinding::XRStationaryReferenceSpaceSubtype; use crate::dom::bindings::reflector::reflect_dom_object; use crate::dom::bindings::root::DomRoot; use crate::dom::window::Window; use crate::dom::xrreferencespace::XRReferenceSpace; use crate::dom::xrrigidtransform::XRRigidTransform; use crate::dom::xrsession::XRSession; use dom_struct::dom_struct; use euclid::{Rotation3D, Transform3D}; use webvr_traits::WebVRFrameData; #[dom_struct] pub struct XRStationaryReferenceSpace { xrreferencespace: XRReferenceSpace, ty: XRStationaryReferenceSpaceSubtype, } #[allow(unused)] impl XRStationaryReferenceSpace { pub fn new_inherited( session: &XRSession, ty: XRStationaryReferenceSpaceSubtype, transform: &XRRigidTransform, ) -> XRStationaryReferenceSpace { XRStationaryReferenceSpace { xrreferencespace: XRReferenceSpace::new_inherited(session, transform), ty, } } pub fn new( window: &Window, session: &XRSession, ty: XRStationaryReferenceSpaceSubtype, ) -> DomRoot { let transform = XRRigidTransform::identity(window); reflect_dom_object( Box::new(XRStationaryReferenceSpace::new_inherited( session, ty, &transform, )), window, XRStationaryReferenceSpaceBinding::Wrap, ) } } impl XRStationaryReferenceSpace { /// Gets pose represented by this space /// /// Does not apply originOffset, use get_viewer_pose instead pub fn get_pose(&self, base_pose: &WebVRFrameData) -> Transform3D { // XXXManishearth add floor-level transform for floor-level and disable position in position-disabled let pos = base_pose.pose.position.unwrap_or([0., 0., 0.]); let translation = Transform3D::create_translation(pos[0] as f64, pos[1] as f64, pos[2] as f64); let orient = base_pose.pose.orientation.unwrap_or([0., 0., 0., 0.]); let rotation = Rotation3D::quaternion( orient[0] as f64, orient[1] as f64, orient[2] as f64, orient[3] as f64, ); translation.pre_mul(&rotation.to_transform()) } }