/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use canvas_traits::webgl::WebGLVertexArrayId; use dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding; use dom::bindings::reflector::reflect_dom_object; use dom::bindings::root::{DomRoot, MutNullableDom}; use dom::globalscope::GlobalScope; use dom::webglbuffer::WebGLBuffer; use dom::webglobject::WebGLObject; use dom::webglrenderingcontext::BoundAttribBuffers; use dom_struct::dom_struct; use std::cell::Cell; #[dom_struct] pub struct WebGLVertexArrayObjectOES { webgl_object_: WebGLObject, id: WebGLVertexArrayId, ever_bound: Cell<bool>, is_deleted: Cell<bool>, bound_attrib_buffers: BoundAttribBuffers, bound_buffer_element_array: MutNullableDom<WebGLBuffer>, } impl WebGLVertexArrayObjectOES { fn new_inherited(id: WebGLVertexArrayId) -> WebGLVertexArrayObjectOES { Self { webgl_object_: WebGLObject::new_inherited(), id: id, ever_bound: Cell::new(false), is_deleted: Cell::new(false), bound_attrib_buffers: Default::default(), bound_buffer_element_array: MutNullableDom::new(None), } } pub fn new(global: &GlobalScope, id: WebGLVertexArrayId) -> DomRoot<WebGLVertexArrayObjectOES> { reflect_dom_object(Box::new(WebGLVertexArrayObjectOES::new_inherited(id)), global, WebGLVertexArrayObjectOESBinding::Wrap) } pub fn bound_attrib_buffers(&self) -> &BoundAttribBuffers { &self.bound_attrib_buffers } pub fn id(&self) -> WebGLVertexArrayId { self.id } pub fn is_deleted(&self) -> bool { self.is_deleted.get() } pub fn set_deleted(&self) { self.is_deleted.set(true) } pub fn ever_bound(&self) -> bool { return self.ever_bound.get() } pub fn set_ever_bound(&self) { self.ever_bound.set(true); } pub fn bound_buffer_element_array(&self) -> Option<DomRoot<WebGLBuffer>> { self.bound_buffer_element_array.get() } pub fn set_bound_buffer_element_array(&self, buffer: Option<&WebGLBuffer>) { self.bound_buffer_element_array.set(buffer); } }