<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
</head>
<style type=''>
html {
  font-family: helvetica, sans-serif;
}

canvas, img {
  margin: 10px;
  border: 1px solid grey;
}

.example {
  display: inline-block;
  width: 280px;
  margin-top: 50px;
  margin-right: 50px;
}

.title {
  text-align: center;
}

.description {
  width: 100%;
}

.description div {
  display: inline-block;
  text-align: center;
  font-size: 13px;
}

.description .source {
  width: 100px;
}

.description .target {
  width: 130px;
}

.example-title {
  text-align: center;
  font-size: 16px;
}

.error {
  color: red;
}

</style>
<body>
  <h1 class="title">DrawImage canvas to canvas</h1>
</body>

<script type="text/javascript">

var smoothingEnabled = false;
var examplesNum = 0;

var imageSource = {
  width: 100,
  height: 100
};

var destCanvas = {
  width: 100,
  height: 100
};

// 2 arguments, the dest origin is 0,0
// The source canvas will copied to the 0,0 position of the destination canvas
drawImage(0, 0);
// 2 arguments, the dest origin is not 0,0
// The source canvas will copied to the 25, 25 position of the destination canvas
drawImage(25, 25);
// 4 arguments, the source origin is not 0,0, the dest size is provided
// The source canvas will copied to the 50, 50 position of the destination canvas and
// on an area of 50x50 pixels
drawImage(50, 50, 50, 50);
// 4 arguments, the dest origin is not 0,0 and the dest size is provided but
// does not match the size of the source. The image will be distorted
// The source canvas will copied to the 50,50 position of the destination canvas
// and it will be shrunk to a and area of 25x25
drawImage(50, 50, 25, 25);
// The source canvas will copied to the 50,50 position of the destination canvas
// over an area of 50x25 pixels
// The copied image will be distorted along the x axis
drawImage(50, 50, 50, 25);
// 8 arguments, both destination and source origins are 0, 0
// An area of 25x25 pixels of the source image will be copied to
// an area of 25x25 pixels of the destination canvas
drawImage(0, 0, 25, 25, 0, 0, 25, 25);
// 8 arguments the destination origin is not 0,0
// An area of 25x25 pixels of the source image will be copied to
// an area of 25x25 pixels of the destination canvas in the position 25,25
drawImage(0, 0, 25, 25, 25, 25, 25, 25);
// The source rectangle overflows the source image
// The source area is clipped to fit the source image
// and the destination are is clipped in the same proportion
drawImage(25, 25, 50, 50, 0, 0, 50, 50);
// The destination rectangle has negative width and height
// An exception is raised and nothing is drawn
drawImage(25, 25, 50, 50, 0, 0, -100, -100);
// The destination rectangle is larger thant the destination canvas
// When the destination rectangle is outside the destination image (the scratch bitmap), the pixels
// that land outside the scratch bitmap are discarded, as if the destination was an infinite canvas
// whose rendering was clipped to the dimensions of the scratch bitmap.
drawImage(0, 0, 50, 50, 0, 0, 200, 200);
// The source rectangle is larger than the source canvas
// The source area is clipped to fit the source image
// and the destination are is clipped in the same proportion
drawImage(0, 0, 100, 100, 0, 0, 50, 50);
// Negative coorditanes of the source rectangle
// The source area is clipped to fit the source image
// and the destination are is clipped in the same proportion
drawImage(-25, -25, 50, 50, 0, 0, 50, 50);

// Example with non squared origin and source canvases
imageSource = {
  width: 100,
  height: 50
};

destCanvas = {
  width: 100,
  height: 50
};

//drawImage(0, 0);

function renderExample(title) {
  var container = document.createElement('div');
  container.id = 'example' + examplesNum++;
  container.setAttribute('class', 'example');

  var h2 = document.createElement('h2');
  h2.textContent = title;
  h2.setAttribute('class', 'example-title');
  container.appendChild(h2);

  var div1 = document.createElement('div');
  var canvas1 = document.createElement('canvas');
  var img = document.createElement('img');
  img.src = 'rust-0.png';
  div1.appendChild(img);
  div1.appendChild(canvas1);
  container.appendChild(div1);

  var div2 = document.createElement('div');
  div2.setAttribute('class', 'description');
  var source = document.createElement('div');
  source.textContent = ' Source (' + imageSource.width + ',' + imageSource.height + ')';
  source.setAttribute('class', 'source');

  var arrow = document.createElement('div');
  arrow.textContent = ' -> ';
  arrow.setAttribute('class', 'arrow');

  var target = document.createElement('div');
  target.textContent = 'Target (' + destCanvas.width + ',' + destCanvas.height + ')';
  target.setAttribute('class', 'target');

  div2.appendChild(source);
  div2.appendChild(arrow);
  div2.appendChild(target);
  container.appendChild(div2);

  return container;
}

function drawImage() {
  var args = Array.prototype.slice.call(arguments);

  var div = renderExample('drawImage(' + args.toString() + ')');
  var canvas = div.querySelectorAll('canvas')[0];
  var img = div.querySelectorAll('img')[0];
  img.width = imageSource.width;
  img.height = imageSource.height;

  canvas.width = destCanvas.width;
  canvas.height = destCanvas.height;

  var ctx = canvas.getContext('2d');
  ctx.fillStyle = "#FF0000";
  ctx.fillRect(0, 0,  destCanvas.width, destCanvas.height);
  ctx.imageSmoothingEnabled = smoothingEnabled;

  args.unshift(img);
  try {
    ctx.drawImage.apply(ctx, args);
  }
  catch(err) {
    var title = div.querySelector('.example-title');
    var error = document.createElement('h2');
    error.setAttribute('class', 'example-title error');
    div.insertBefore(error, title);
    error.textContent += "Call Failed: " + err.message;
  }

  document.body.appendChild(div);
}

</script>
</body>
</html>