/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ void main(void) { vec2 textureSize = vBorderPosition.zw - vBorderPosition.xy; vec2 colorTexCoord = vBorderPosition.xy + mod(vColorTexCoord.xy, 1.0) * textureSize; vec4 diffuse = Texture(sDiffuse, colorTexCoord); SetFragColor(diffuse); }