/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use compositor_data::{CompositorData, DoesntWantScrollEvents, WantsScrollEvents}; use compositor_task::{Msg, CompositorTask, Exit, ChangeReadyState, SetIds, LayerProperties}; use compositor_task::{GetGraphicsMetadata, CreateOrUpdateRootLayer, CreateOrUpdateDescendantLayer}; use compositor_task::{SetLayerOrigin, Paint, ScrollFragmentPoint, LoadComplete}; use compositor_task::{ShutdownComplete, ChangeRenderState, RenderMsgDiscarded}; use constellation::SendableFrameTree; use events; use pipeline::CompositionPipeline; use platform::{Application, Window}; use windowing; use windowing::{FinishedWindowEvent, IdleWindowEvent, LoadUrlWindowEvent, MouseWindowClickEvent}; use windowing::{MouseWindowEvent, MouseWindowEventClass, MouseWindowMouseDownEvent}; use windowing::{MouseWindowMouseUpEvent, MouseWindowMoveEventClass, NavigationWindowEvent}; use windowing::{QuitWindowEvent, RefreshWindowEvent, ResizeWindowEvent, ScrollWindowEvent}; use windowing::{WindowEvent, WindowMethods, WindowNavigateMsg, ZoomWindowEvent}; use windowing::PinchZoomWindowEvent; use azure::azure_hl::SourceSurfaceMethods; use azure::azure_hl; use std::cmp; use geom::point::{Point2D, TypedPoint2D}; use geom::rect::Rect; use geom::size::TypedSize2D; use geom::scale_factor::ScaleFactor; use gfx::render_task::{RenderChan, RenderMsg, RenderRequest, UnusedBufferMsg}; use layers::geometry::DevicePixel; use layers::layers::{BufferRequest, Layer, LayerBufferSet}; use layers::rendergl; use layers::rendergl::RenderContext; use layers::scene::Scene; use opengles::gl2; use png; use servo_msg::compositor_msg::{Blank, Epoch, FixedPosition, FinishedLoading, IdleRenderState}; use servo_msg::compositor_msg::{LayerId, ReadyState, RenderingRenderState, RenderState}; use servo_msg::constellation_msg::{ConstellationChan, ExitMsg, LoadUrlMsg, NavigateMsg}; use servo_msg::constellation_msg::{PipelineId, ResizedWindowMsg, WindowSizeData}; use servo_msg::constellation_msg; use servo_util::geometry::{PagePx, ScreenPx, ViewportPx}; use servo_util::memory::MemoryProfilerChan; use servo_util::opts::Opts; use servo_util::time::{profile, TimeProfilerChan}; use servo_util::{memory, time}; use std::io::timer::sleep; use std::collections::hashmap::HashMap; use std::path::Path; use std::rc::Rc; use time::precise_time_s; use url::Url; pub struct IOCompositor { /// The application window. window: Rc, /// The port on which we receive messages. port: Receiver, /// The render context. context: RenderContext, /// The root pipeline. root_pipeline: Option, /// The canvas to paint a page. scene: Scene, /// The application window size. window_size: TypedSize2D, /// "Mobile-style" zoom that does not reflow the page. viewport_zoom: ScaleFactor, /// "Desktop-style" zoom that resizes the viewport to fit the window. /// See `ViewportPx` docs in util/geom.rs for details. page_zoom: ScaleFactor, /// The device pixel ratio for this window. hidpi_factor: ScaleFactor, /// Tracks whether the renderer has finished its first rendering composite_ready: bool, /// Tracks whether we are in the process of shutting down, or have shut down and should close /// the compositor. shutdown_state: ShutdownState, /// Tracks whether we need to re-composite a page. recomposite: bool, /// Tracks outstanding render_msg's sent to the render tasks. outstanding_render_msgs: uint, /// Tracks whether the zoom action has happend recently. zoom_action: bool, /// The time of the last zoom action has started. zoom_time: f64, /// Current display/reflow status of each pipeline. ready_states: HashMap, /// Current render status of each pipeline. render_states: HashMap, /// Whether the page being rendered has loaded completely. /// Differs from ReadyState because we can finish loading (ready) /// many times for a single page. got_load_complete_message: bool, /// The command line option flags. opts: Opts, /// The channel on which messages can be sent to the constellation. constellation_chan: ConstellationChan, /// The channel on which messages can be sent to the time profiler. time_profiler_chan: TimeProfilerChan, /// The channel on which messages can be sent to the memory profiler. memory_profiler_chan: MemoryProfilerChan, /// Pending scroll to fragment event, if any fragment_point: Option> } #[deriving(PartialEq)] enum ShutdownState { NotShuttingDown, ShuttingDown, FinishedShuttingDown, } impl IOCompositor { fn new(app: &Application, opts: Opts, port: Receiver, constellation_chan: ConstellationChan, time_profiler_chan: TimeProfilerChan, memory_profiler_chan: MemoryProfilerChan) -> IOCompositor { let window: Rc = WindowMethods::new(app, opts.output_file.is_none()); // Create an initial layer tree. // // TODO: There should be no initial layer tree until the renderer creates one from the // display list. This is only here because we don't have that logic in the renderer yet. let window_size = window.framebuffer_size(); let hidpi_factor = window.hidpi_factor(); let show_debug_borders = opts.show_debug_borders; IOCompositor { window: window, port: port, opts: opts, context: rendergl::RenderContext::new(CompositorTask::create_graphics_context(), show_debug_borders), root_pipeline: None, scene: Scene::new(window_size.as_f32().to_untyped()), window_size: window_size, hidpi_factor: hidpi_factor, composite_ready: false, shutdown_state: NotShuttingDown, recomposite: false, page_zoom: ScaleFactor(1.0), viewport_zoom: ScaleFactor(1.0), zoom_action: false, zoom_time: 0f64, ready_states: HashMap::new(), render_states: HashMap::new(), got_load_complete_message: false, constellation_chan: constellation_chan, time_profiler_chan: time_profiler_chan, memory_profiler_chan: memory_profiler_chan, fragment_point: None, outstanding_render_msgs: 0, } } pub fn create(app: &Application, opts: Opts, port: Receiver, constellation_chan: ConstellationChan, time_profiler_chan: TimeProfilerChan, memory_profiler_chan: MemoryProfilerChan) { let mut compositor = IOCompositor::new(app, opts, port, constellation_chan, time_profiler_chan, memory_profiler_chan); compositor.update_zoom_transform(); // Starts the compositor, which listens for messages on the specified port. compositor.run(); } fn run (&mut self) { // Tell the constellation about the initial window size. self.send_window_size(); // Enter the main event loop. while self.shutdown_state != FinishedShuttingDown { // Check for new messages coming from the rendering task. self.handle_message(); if self.shutdown_state == FinishedShuttingDown { // We have exited the compositor and passing window // messages to script may crash. debug!("Exiting the compositor due to a request from script."); break; } // Check for messages coming from the windowing system. let msg = self.window.recv(); self.handle_window_message(msg); // If asked to recomposite and renderer has run at least once if self.recomposite && self.composite_ready { self.recomposite = false; self.composite(); } sleep(10); // If a pinch-zoom happened recently, ask for tiles at the new resolution if self.zoom_action && precise_time_s() - self.zoom_time > 0.3 { self.zoom_action = false; self.scene.mark_layer_contents_as_changed_recursively(); self.send_buffer_requests_for_all_layers(); } } // Clear out the compositor layers so that painting tasks can destroy the buffers. match self.scene.root { None => {} Some(ref layer) => CompositorData::forget_all_tiles(layer.clone()), } // Drain compositor port, sometimes messages contain channels that are blocking // another task from finishing (i.e. SetIds) loop { match self.port.try_recv() { Err(_) => break, Ok(_) => {}, } } // Tell the profiler and memory profiler to shut down. let TimeProfilerChan(ref time_profiler_chan) = self.time_profiler_chan; time_profiler_chan.send(time::ExitMsg); let MemoryProfilerChan(ref memory_profiler_chan) = self.memory_profiler_chan; memory_profiler_chan.send(memory::ExitMsg); } fn handle_message(&mut self) { loop { match (self.port.try_recv(), self.shutdown_state) { (_, FinishedShuttingDown) => fail!("compositor shouldn't be handling messages after shutting down"), (Err(_), _) => break, (Ok(Exit(chan)), _) => { debug!("shutting down the constellation"); let ConstellationChan(ref con_chan) = self.constellation_chan; con_chan.send(ExitMsg); chan.send(()); self.shutdown_state = ShuttingDown; } (Ok(ShutdownComplete), _) => { debug!("constellation completed shutdown"); self.shutdown_state = FinishedShuttingDown; break; } (Ok(ChangeReadyState(pipeline_id, ready_state)), NotShuttingDown) => { self.change_ready_state(pipeline_id, ready_state); } (Ok(ChangeRenderState(pipeline_id, render_state)), NotShuttingDown) => { self.change_render_state(pipeline_id, render_state); } (Ok(RenderMsgDiscarded), NotShuttingDown) => { self.remove_outstanding_render_msg(); } (Ok(SetIds(frame_tree, response_chan, new_constellation_chan)), _) => { self.set_frame_tree(&frame_tree, response_chan, new_constellation_chan); } (Ok(GetGraphicsMetadata(chan)), NotShuttingDown) => { chan.send(Some(azure_hl::current_graphics_metadata())); } (Ok(CreateOrUpdateRootLayer(layer_properties)), NotShuttingDown) => { self.create_or_update_root_layer(layer_properties); } (Ok(CreateOrUpdateDescendantLayer(layer_properties)), NotShuttingDown) => { self.create_or_update_descendant_layer(layer_properties); } (Ok(SetLayerOrigin(pipeline_id, layer_id, origin)), NotShuttingDown) => { self.set_layer_origin(pipeline_id, layer_id, origin); } (Ok(Paint(pipeline_id, epoch, replies)), NotShuttingDown) => { for (layer_id, new_layer_buffer_set) in replies.move_iter() { self.paint(pipeline_id, layer_id, new_layer_buffer_set, epoch); } self.remove_outstanding_render_msg(); } (Ok(ScrollFragmentPoint(pipeline_id, layer_id, point)), NotShuttingDown) => { self.scroll_fragment_to_point(pipeline_id, layer_id, point); } (Ok(LoadComplete(..)), NotShuttingDown) => { self.got_load_complete_message = true; } // When we are shutting_down, we need to avoid performing operations // such as Paint that may crash because we have begun tearing down // the rest of our resources. (_, ShuttingDown) => { } } } } fn change_ready_state(&mut self, pipeline_id: PipelineId, ready_state: ReadyState) { self.ready_states.insert_or_update_with(pipeline_id, ready_state, |_key, value| *value = ready_state); self.window.set_ready_state(self.get_earliest_pipeline_ready_state()); } fn get_earliest_pipeline_ready_state(&self) -> ReadyState { if self.ready_states.len() == 0 { return Blank; } return self.ready_states.values().fold(FinishedLoading, |a, &b| cmp::min(a, b)); } fn change_render_state(&mut self, pipeline_id: PipelineId, render_state: RenderState) { self.render_states.insert_or_update_with(pipeline_id, render_state, |_key, value| *value = render_state); self.window.set_render_state(render_state); if render_state == IdleRenderState { self.composite_ready = true; } } fn all_pipelines_in_idle_render_state(&self) -> bool { if self.ready_states.len() == 0 { return false; } return self.render_states.values().all(|&value| value == IdleRenderState); } fn has_render_msg_tracking(&self) -> bool { // only track RenderMsg's if the compositor outputs to a file. self.opts.output_file.is_some() } fn has_outstanding_render_msgs(&self) -> bool { self.has_render_msg_tracking() && self.outstanding_render_msgs > 0 } fn add_outstanding_render_msg(&mut self, count: uint) { // return early if not tracking render_msg's if !self.has_render_msg_tracking() { return; } debug!("add_outstanding_render_msg {}", self.outstanding_render_msgs); self.outstanding_render_msgs += count; } fn remove_outstanding_render_msg(&mut self) { if !self.has_render_msg_tracking() { return; } if self.outstanding_render_msgs > 0 { self.outstanding_render_msgs -= 1; } else { debug!("too many rerender msgs completed"); } } fn set_frame_tree(&mut self, frame_tree: &SendableFrameTree, response_chan: Sender<()>, new_constellation_chan: ConstellationChan) { response_chan.send(()); self.root_pipeline = Some(frame_tree.pipeline.clone()); // If we have an old root layer, release all old tiles before replacing it. match self.scene.root { Some(ref mut layer) => CompositorData::clear_all_tiles(layer.clone()), None => { } } self.scene.root = Some(self.create_frame_tree_root_layers(frame_tree)); // Initialize the new constellation channel by sending it the root window size. self.constellation_chan = new_constellation_chan; self.send_window_size(); } fn create_frame_tree_root_layers(&mut self, frame_tree: &SendableFrameTree) -> Rc> { // Initialize the ReadyState and RenderState for this pipeline. self.ready_states.insert(frame_tree.pipeline.id, Blank); self.render_states.insert(frame_tree.pipeline.id, RenderingRenderState); let layer_properties = LayerProperties { pipeline_id: frame_tree.pipeline.id, epoch: Epoch(0), id: LayerId::null(), rect: Rect::zero(), background_color: azure_hl::Color::new(0., 0., 0., 0.), scroll_policy: FixedPosition, }; let root_layer = CompositorData::new_layer(frame_tree.pipeline.clone(), layer_properties, WantsScrollEvents, self.opts.tile_size); for kid in frame_tree.children.iter() { root_layer.add_child(self.create_frame_tree_root_layers(&kid.frame_tree)); } return root_layer; } fn find_layer_with_pipeline_and_layer_id(&self, pipeline_id: PipelineId, layer_id: LayerId) -> Option>> { match self.scene.root { Some(ref root_layer) => { CompositorData::find_layer_with_pipeline_and_layer_id(root_layer.clone(), pipeline_id, layer_id) } None => None, } } fn find_pipeline_root_layer(&self, pipeline_id: PipelineId) -> Rc> { match self.find_layer_with_pipeline_and_layer_id(pipeline_id, LayerId::null()) { Some(ref layer) => layer.clone(), None => fail!("Tried to create or update layer for unknown pipeline"), } } fn update_layer_if_exists(&mut self, properties: LayerProperties) -> bool { match self.find_layer_with_pipeline_and_layer_id(properties.pipeline_id, properties.id) { Some(existing_layer) => { CompositorData::update_layer(existing_layer.clone(), properties); true } None => false, } } // rust-layers keeps everything in layer coordinates, so we must convert all rectangles // from page coordinates into layer coordinates based on our current scale. fn convert_page_rect_to_layer_coordinates(&self, page_rect: Rect) -> Rect { page_rect * self.device_pixels_per_page_px().get() } fn create_or_update_root_layer(&mut self, mut layer_properties: LayerProperties) { layer_properties.rect = self.convert_page_rect_to_layer_coordinates(layer_properties.rect); let need_new_root_layer = !self.update_layer_if_exists(layer_properties); if need_new_root_layer { let root_layer = self.find_pipeline_root_layer(layer_properties.pipeline_id); CompositorData::update_layer(root_layer.clone(), layer_properties); let root_layer_pipeline = root_layer.extra_data.borrow().pipeline.clone(); let first_child = CompositorData::new_layer(root_layer_pipeline.clone(), layer_properties, DoesntWantScrollEvents, self.opts.tile_size); // Add the first child / base layer to the front of the child list, so that // child iframe layers are rendered on top of the base layer. These iframe // layers were added previously when creating the layer tree skeleton in // create_frame_tree_root_layers. root_layer.children().insert(0, first_child); } self.scroll_layer_to_fragment_point_if_necessary(layer_properties.pipeline_id, layer_properties.id); self.send_buffer_requests_for_all_layers(); } fn create_or_update_descendant_layer(&mut self, mut layer_properties: LayerProperties) { layer_properties.rect = self.convert_page_rect_to_layer_coordinates(layer_properties.rect); if !self.update_layer_if_exists(layer_properties) { self.create_descendant_layer(layer_properties); } self.scroll_layer_to_fragment_point_if_necessary(layer_properties.pipeline_id, layer_properties.id); self.send_buffer_requests_for_all_layers(); } fn create_descendant_layer(&self, layer_properties: LayerProperties) { let root_layer = self.find_pipeline_root_layer(layer_properties.pipeline_id); let root_layer_pipeline = root_layer.extra_data.borrow().pipeline.clone(); let new_layer = CompositorData::new_layer(root_layer_pipeline, layer_properties, DoesntWantScrollEvents, root_layer.tile_size); root_layer.add_child(new_layer); } fn send_window_size(&self) { let dppx = self.page_zoom * self.device_pixels_per_screen_px(); let initial_viewport = self.window_size.as_f32() / dppx; let visible_viewport = initial_viewport / self.viewport_zoom; let ConstellationChan(ref chan) = self.constellation_chan; chan.send(ResizedWindowMsg(WindowSizeData { device_pixel_ratio: dppx, initial_viewport: initial_viewport, visible_viewport: visible_viewport, })); } pub fn move_layer(&self, pipeline_id: PipelineId, layer_id: LayerId, origin: TypedPoint2D) -> bool { match self.find_layer_with_pipeline_and_layer_id(pipeline_id, layer_id) { Some(ref layer) => { if layer.extra_data.borrow().wants_scroll_events == WantsScrollEvents { events::clamp_scroll_offset_and_scroll_layer(layer.clone(), TypedPoint2D(0f32, 0f32) - origin, self.window_size.as_f32(), self.device_pixels_per_page_px()); } true } None => false, } } fn scroll_layer_to_fragment_point_if_necessary(&mut self, pipeline_id: PipelineId, layer_id: LayerId) { let device_pixels_per_page_px = self.device_pixels_per_page_px(); match self.fragment_point.take() { Some(point) => { let point = point * device_pixels_per_page_px.get(); if !self.move_layer(pipeline_id, layer_id, Point2D::from_untyped(&point)) { fail!("Compositor: Tried to scroll to fragment with unknown layer."); } self.recomposite = true; } None => {} }; } fn set_layer_origin(&mut self, pipeline_id: PipelineId, layer_id: LayerId, new_origin: Point2D) { let new_origin_in_device_coordinates = new_origin * self.device_pixels_per_page_px().get(); match self.find_layer_with_pipeline_and_layer_id(pipeline_id, layer_id) { Some(ref layer) => { layer.bounds.borrow_mut().origin = Point2D::from_untyped(&new_origin_in_device_coordinates) } None => fail!("Compositor received SetLayerOrigin for nonexistent layer"), }; self.send_buffer_requests_for_all_layers(); } fn paint(&mut self, pipeline_id: PipelineId, layer_id: LayerId, new_layer_buffer_set: Box, epoch: Epoch) { debug!("compositor received new frame"); // From now on, if we destroy the buffers, they will leak. let mut new_layer_buffer_set = new_layer_buffer_set; new_layer_buffer_set.mark_will_leak(); match self.find_layer_with_pipeline_and_layer_id(pipeline_id, layer_id) { Some(ref layer) => { assert!(CompositorData::add_buffers(layer.clone(), new_layer_buffer_set, epoch)); self.recomposite = true; } None => { // FIXME: This may potentially be triggered by a race condition where a // buffers are being rendered but the layer is removed before rendering // completes. fail!("compositor given paint command for non-existent layer"); } } } fn scroll_fragment_to_point(&mut self, pipeline_id: PipelineId, layer_id: LayerId, point: Point2D) { let device_pixels_per_page_px = self.device_pixels_per_page_px(); let device_point = point * device_pixels_per_page_px.get(); if self.move_layer(pipeline_id, layer_id, Point2D::from_untyped(&device_point)) { self.recomposite = true; self.send_buffer_requests_for_all_layers(); } else { self.fragment_point = Some(point); } } fn handle_window_message(&mut self, event: WindowEvent) { match event { IdleWindowEvent => {} RefreshWindowEvent => { self.recomposite = true; } ResizeWindowEvent(size) => { self.on_resize_window_event(size); } LoadUrlWindowEvent(url_string) => { self.on_load_url_window_event(url_string); } MouseWindowEventClass(mouse_window_event) => { self.on_mouse_window_event_class(mouse_window_event); } MouseWindowMoveEventClass(cursor) => { self.on_mouse_window_move_event_class(cursor); } ScrollWindowEvent(delta, cursor) => { self.on_scroll_window_event(delta, cursor); } ZoomWindowEvent(magnification) => { self.on_zoom_window_event(magnification); } PinchZoomWindowEvent(magnification) => { self.on_pinch_zoom_window_event(magnification); } NavigationWindowEvent(direction) => { self.on_navigation_window_event(direction); } FinishedWindowEvent => { let exit = self.opts.exit_after_load; if exit { debug!("shutting down the constellation for FinishedWindowEvent"); let ConstellationChan(ref chan) = self.constellation_chan; chan.send(ExitMsg); self.shutdown_state = ShuttingDown; } } QuitWindowEvent => { debug!("shutting down the constellation for QuitWindowEvent"); let ConstellationChan(ref chan) = self.constellation_chan; chan.send(ExitMsg); self.shutdown_state = ShuttingDown; } } } fn on_resize_window_event(&mut self, new_size: TypedSize2D) { // A size change could also mean a resolution change. let new_hidpi_factor = self.window.hidpi_factor(); if self.hidpi_factor != new_hidpi_factor { self.hidpi_factor = new_hidpi_factor; self.update_zoom_transform(); } if self.window_size != new_size { debug!("osmain: window resized to {:?}", new_size); self.window_size = new_size; self.send_window_size(); } else { debug!("osmain: dropping window resize since size is still {:?}", new_size); } } fn on_load_url_window_event(&mut self, url_string: String) { debug!("osmain: loading URL `{:s}`", url_string); self.got_load_complete_message = false; let root_pipeline_id = match self.scene.root { Some(ref layer) => layer.extra_data.borrow().pipeline.id.clone(), None => fail!("Compositor: Received LoadUrlWindowEvent without initialized compositor \ layers"), }; let msg = LoadUrlMsg(root_pipeline_id, Url::parse(url_string.as_slice()).unwrap()); let ConstellationChan(ref chan) = self.constellation_chan; chan.send(msg); } fn on_mouse_window_event_class(&self, mouse_window_event: MouseWindowEvent) { let scale = self.device_pixels_per_page_px(); let point = match mouse_window_event { MouseWindowClickEvent(_, p) => p, MouseWindowMouseDownEvent(_, p) => p, MouseWindowMouseUpEvent(_, p) => p, }; for layer in self.scene.root.iter() { events::send_mouse_event(layer.clone(), mouse_window_event, point, scale); } } fn on_mouse_window_move_event_class(&self, cursor: TypedPoint2D) { let scale = self.device_pixels_per_page_px(); for layer in self.scene.root.iter() { events::send_mouse_move_event(layer.clone(), cursor / scale); } } fn on_scroll_window_event(&mut self, delta: TypedPoint2D, cursor: TypedPoint2D) { let mut scroll = false; let window_size = self.window_size.as_f32(); let scene_scale = self.device_pixels_per_page_px(); match self.scene.root { Some(ref mut layer) => { scroll = events::handle_scroll_event(layer.clone(), delta, cursor.as_f32(), window_size, scene_scale) || scroll; } None => { } } self.recomposite_if(scroll); self.send_buffer_requests_for_all_layers(); } fn device_pixels_per_screen_px(&self) -> ScaleFactor { match self.opts.device_pixels_per_px { Some(device_pixels_per_px) => device_pixels_per_px, None => match self.opts.output_file { Some(_) => ScaleFactor(1.0), None => self.hidpi_factor } } } fn device_pixels_per_page_px(&self) -> ScaleFactor { self.viewport_zoom * self.page_zoom * self.device_pixels_per_screen_px() } fn update_zoom_transform(&mut self) { let scale = self.device_pixels_per_page_px(); self.scene.scale = scale.get(); } fn on_zoom_window_event(&mut self, magnification: f32) { self.page_zoom = ScaleFactor((self.page_zoom.get() * magnification).max(1.0)); self.update_zoom_transform(); self.send_window_size(); } fn on_pinch_zoom_window_event(&mut self, magnification: f32) { self.zoom_action = true; self.zoom_time = precise_time_s(); let old_viewport_zoom = self.viewport_zoom; self.viewport_zoom = ScaleFactor((self.viewport_zoom.get() * magnification).max(1.0)); let viewport_zoom = self.viewport_zoom; self.update_zoom_transform(); // Scroll as needed let window_size = self.window_size.as_f32(); let page_delta: TypedPoint2D = TypedPoint2D( window_size.width.get() * (viewport_zoom.inv() - old_viewport_zoom.inv()).get() * 0.5, window_size.height.get() * (viewport_zoom.inv() - old_viewport_zoom.inv()).get() * 0.5); let delta = page_delta * self.device_pixels_per_page_px(); let cursor = TypedPoint2D(-1f32, -1f32); // Make sure this hits the base layer. let scene_scale = self.device_pixels_per_page_px(); match self.scene.root { Some(ref mut layer) => { events::handle_scroll_event(layer.clone(), delta, cursor, window_size, scene_scale); } None => { } } self.recomposite = true; } fn on_navigation_window_event(&self, direction: WindowNavigateMsg) { let direction = match direction { windowing::Forward => constellation_msg::Forward, windowing::Back => constellation_msg::Back, }; let ConstellationChan(ref chan) = self.constellation_chan; chan.send(NavigateMsg(direction)) } fn convert_buffer_requests_to_pipeline_requests_map(&self, requests: Vec<(Rc>, Vec)>) -> HashMap)> { let scale = self.device_pixels_per_page_px(); let mut results: HashMap)> = HashMap::new(); for (layer, mut layer_requests) in requests.move_iter() { let pipeline_id = layer.extra_data.borrow().pipeline.id; let &(_, ref mut vec) = results.find_or_insert_with(pipeline_id, |_| { (layer.extra_data.borrow().pipeline.render_chan.clone(), Vec::new()) }); // All the BufferRequests are in layer/device coordinates, but the render task // wants to know the page coordinates. We scale them before sending them. for request in layer_requests.mut_iter() { request.page_rect = request.page_rect / scale.get(); } vec.push(RenderRequest { buffer_requests: layer_requests, scale: scale.get(), layer_id: layer.extra_data.borrow().id, epoch: layer.extra_data.borrow().epoch, }); } return results; } fn send_back_unused_buffers(&mut self) { match self.root_pipeline { Some(ref pipeline) => { let unused_buffers = self.scene.collect_unused_buffers(); let have_unused_buffers = unused_buffers.len() > 0; self.recomposite = self.recomposite || have_unused_buffers; if have_unused_buffers { let message = UnusedBufferMsg(unused_buffers); let _ = pipeline.render_chan.send_opt(message); } }, None => {} } } fn send_buffer_requests_for_all_layers(&mut self) { let mut layers_and_requests = Vec::new(); self.scene.get_buffer_requests(&mut layers_and_requests, Rect(TypedPoint2D(0f32, 0f32), self.window_size.as_f32())); // Return unused tiles first, so that they can be reused by any new BufferRequests. self.send_back_unused_buffers(); if layers_and_requests.len() == 0 { return; } // We want to batch requests for each pipeline to avoid race conditions // when handling the resulting BufferRequest responses. let pipeline_requests = self.convert_buffer_requests_to_pipeline_requests_map(layers_and_requests); let mut num_render_msgs_sent = 0; for (_pipeline_id, (chan, requests)) in pipeline_requests.move_iter() { num_render_msgs_sent += 1; let _ = chan.send_opt(RenderMsg(requests)); } self.add_outstanding_render_msg(num_render_msgs_sent); } fn is_ready_to_render_image_output(&self) -> bool { if !self.got_load_complete_message { return false; } if self.get_earliest_pipeline_ready_state() != FinishedLoading { return false; } if self.has_outstanding_render_msgs() { return false; } if !self.all_pipelines_in_idle_render_state() { return false; } return true; } fn composite(&mut self) { profile(time::CompositingCategory, None, self.time_profiler_chan.clone(), || { debug!("compositor: compositing"); // Adjust the layer dimensions as necessary to correspond to the size of the window. self.scene.size = self.window_size.as_f32().to_untyped(); // Render the scene. match self.scene.root { Some(ref layer) => { self.scene.background_color.r = layer.extra_data.borrow().background_color.r; self.scene.background_color.g = layer.extra_data.borrow().background_color.g; self.scene.background_color.b = layer.extra_data.borrow().background_color.b; self.scene.background_color.a = layer.extra_data.borrow().background_color.a; rendergl::render_scene(layer.clone(), self.context, &self.scene); } None => {} } }); if self.opts.output_file.is_some() { // If we aren't ready to produce image output, we will wait until the next composite. if !self.is_ready_to_render_image_output() { return; } // We must read from the back buffer (ie, before self.window.present()) as // OpenGL ES 2 does not have glReadBuffer(). let (width, height) = (self.window_size.width.get(), self.window_size.height.get()); let path = from_str::(self.opts.output_file.get_ref().as_slice()).unwrap(); let mut pixels = gl2::read_pixels(0, 0, width as gl2::GLsizei, height as gl2::GLsizei, gl2::RGB, gl2::UNSIGNED_BYTE); // flip image vertically (texture is upside down) let orig_pixels = pixels.clone(); let stride = width * 3; for y in range(0, height) { let dst_start = y * stride; let src_start = (height - y - 1) * stride; unsafe { let src_slice = orig_pixels.slice(src_start, src_start + stride); pixels.mut_slice(dst_start, dst_start + stride) .copy_memory(src_slice.slice_to(stride)); } } let mut img = png::Image { width: width as u32, height: height as u32, pixels: png::RGB8(pixels), }; let res = png::store_png(&mut img, &path); assert!(res.is_ok()); debug!("shutting down the constellation after generating an output file"); let ConstellationChan(ref chan) = self.constellation_chan; chan.send(ExitMsg); self.shutdown_state = ShuttingDown; } self.window.present(); let exit = self.opts.exit_after_load; if exit { debug!("shutting down the constellation for exit_after_load"); let ConstellationChan(ref chan) = self.constellation_chan; chan.send(ExitMsg); } } fn recomposite_if(&mut self, result: bool) { self.recomposite = result || self.recomposite; } }