#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ void main(void) { ImageClip image = fetch_image_clip(gl_InstanceID); #ifdef WR_FEATURE_TRANSFORM TransformVertexInfo vi = write_transform_vertex(image.info); vLocalRect = vi.clipped_local_rect; vLocalPos = vi.local_pos; vStretchSize = image.stretch_size_uvkind.xy; #else VertexInfo vi = write_vertex(image.info); vUv = (vi.local_clamped_pos - vi.local_rect.p0) / image.stretch_size_uvkind.xy; vLocalPos = vi.local_clamped_pos; #endif vClipRect = vec4(image.clip.rect.xy, image.clip.rect.xy + image.clip.rect.zw); vClipRadius = vec4(image.clip.top_left.outer_inner_radius.x, image.clip.top_right.outer_inner_radius.x, image.clip.bottom_right.outer_inner_radius.x, image.clip.bottom_left.outer_inner_radius.x); vec2 st0 = image.st_rect.xy; vec2 st1 = image.st_rect.zw; switch (uint(image.stretch_size_uvkind.z)) { case UV_NORMALIZED: break; case UV_PIXEL: { vec2 texture_size = vec2(textureSize(sDiffuse, 0)); st0 /= texture_size; st1 /= texture_size; } break; } vTextureSize = st1 - st0; vTextureOffset = st0; }