#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ void main(void) { vec4 color, uv_rect; PrimitiveInfo info = fetch_text_run_glyph(gl_InstanceID, color, uv_rect); #ifdef WR_FEATURE_TRANSFORM TransformVertexInfo vi = write_transform_vertex(info); vLocalRect = vi.clipped_local_rect; vLocalPos = vi.local_pos; vec2 f = (vi.local_pos.xy - info.local_rect.xy) / info.local_rect.zw; #else VertexInfo vi = write_vertex(info); vec2 f = (vi.local_clamped_pos - vi.local_rect.p0) / (vi.local_rect.p1 - vi.local_rect.p0); #endif vec2 texture_size = vec2(textureSize(sDiffuse, 0)); vec2 st0 = uv_rect.xy / texture_size; vec2 st1 = uv_rect.zw / texture_size; vColor = color; vUv = mix(st0, st1, f); }