/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ enum CanvasWindingRule { "nonzero", "evenodd" }; // https://www.whatwg.org/html/#2dcontext typedef (HTMLImageElement or /* HTMLVideoElement or */ HTMLCanvasElement or CanvasRenderingContext2D /* or ImageBitmap */) CanvasImageSource; //[Constructor(optional unsigned long width, unsigned long height), Exposed=Window,Worker] interface CanvasRenderingContext2D { // back-reference to the canvas readonly attribute HTMLCanvasElement canvas; // canvas dimensions // attribute unsigned long width; // attribute unsigned long height; // for contexts that aren't directly fixed to a specific canvas //void commit(); // push the image to the output bitmap // state void save(); // push state on state stack void restore(); // pop state stack and restore state // transformations (default transform is the identity matrix) // attribute SVGMatrix currentTransform; void scale(unrestricted double x, unrestricted double y); void rotate(unrestricted double angle); void translate(unrestricted double x, unrestricted double y); void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); void resetTransform(); // compositing attribute unrestricted double globalAlpha; // (default 1.0) attribute DOMString globalCompositeOperation; // (default source-over) // image smoothing attribute boolean imageSmoothingEnabled; // (default true) // colours and styles (see also the CanvasDrawingStyles interface) attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black) attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black) [Throws] CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); [Throws] CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); //CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition); // shadows // attribute unrestricted double shadowOffsetX; // (default 0) // attribute unrestricted double shadowOffsetY; // (default 0) // attribute unrestricted double shadowBlur; // (default 0) // attribute DOMString shadowColor; // (default transparent black) // rects //[LenientFloat] void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); //[LenientFloat] void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); //[LenientFloat] void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); // path API (see also CanvasPathMethods) void beginPath(); void fill(optional CanvasWindingRule fillRule = "nonzero"); //void fill(Path2D path, optional CanvasWindingRule fillRule = "nonzero"); void stroke(); //void stroke(Path2D path); //void drawSystemFocusRing(Element element); //void drawSystemFocusRing(Path2D path, Element element); //boolean drawCustomFocusRing(Element element); //boolean drawCustomFocusRing(Path2D path, Element element); //void scrollPathIntoView(); //void scrollPathIntoView(Path2D path); void clip(optional CanvasWindingRule fillRule = "nonzero"); //void clip(Path2D path, optional CanvasWindingRule fillRule = "nonzero"); //void resetClip(); //boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule fillRule = "nonzero"); //boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule fillRule = "nonzero"); //boolean isPointInStroke(unrestricted double x, unrestricted double y); //boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y); // text (see also the CanvasDrawingStyles interface) //void fillText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth); //void strokeText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth); //TextMetrics measureText(DOMString text); // drawing images [Throws] void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy); [Throws] void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); [Throws] void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); // hit regions //void addHitRegion(optional HitRegionOptions options); //void removeHitRegion(DOMString id); // pixel manipulation [Throws] ImageData createImageData(unrestricted double sw, unrestricted double sh); [Throws] ImageData createImageData(ImageData imagedata); [Throws] ImageData getImageData(double sx, double sy, double sw, double sh); void putImageData(ImageData imagedata, double dx, double dy); void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight); }; [NoInterfaceObject] interface CanvasDrawingStyles { // line caps/joins attribute unrestricted double lineWidth; // (default 1) attribute DOMString lineCap; // "butt", "round", "square" (default "butt") attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter") attribute unrestricted double miterLimit; // (default 10) // dashed lines //void setLineDash(sequence segments); // default empty //sequence getLineDash(); //attribute unrestricted double lineDashOffset; // text //attribute DOMString font; // (default 10px sans-serif) //attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start") //attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic") //attribute DOMString direction; // "ltr", "rtl", "inherit" (default: "inherit") }; [NoInterfaceObject] interface CanvasPathMethods { // shared path API methods void closePath(); void moveTo(unrestricted double x, unrestricted double y); void lineTo(unrestricted double x, unrestricted double y); void quadraticCurveTo(unrestricted double cpx, unrestricted double cpy, unrestricted double x, unrestricted double y); void bezierCurveTo(unrestricted double cp1x, unrestricted double cp1y, unrestricted double cp2x, unrestricted double cp2y, unrestricted double x, unrestricted double y); [Throws] void arcTo(unrestricted double x1, unrestricted double y1, unrestricted double x2, unrestricted double y2, unrestricted double radius); // NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation); void rect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); [Throws] void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false); // NOT IMPLEMENTED [LenientFloat] void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, boolean anticlockwise); }; CanvasRenderingContext2D implements CanvasDrawingStyles; CanvasRenderingContext2D implements CanvasPathMethods;