/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use dom::audionode::AudioNode; use dom::baseaudiocontext::BaseAudioContext; use dom::bindings::codegen::Bindings::AudioScheduledSourceNodeBinding::AudioScheduledSourceNodeMethods; use dom::bindings::codegen::Bindings::AudioNodeBinding::AudioNodeOptions; use dom::bindings::error::{Error, Fallible}; use dom::bindings::num::Finite; use dom_struct::dom_struct; use servo_media::audio::node::{AudioNodeMessage, AudioNodeInit, AudioScheduledSourceNodeMessage}; use std::cell::Cell; #[dom_struct] pub struct AudioScheduledSourceNode { node: AudioNode, started: Cell, stopped: Cell, } impl AudioScheduledSourceNode { pub fn new_inherited(node_type: AudioNodeInit, context: &BaseAudioContext, options: &AudioNodeOptions, number_of_inputs: u32, number_of_outputs: u32) -> AudioScheduledSourceNode { AudioScheduledSourceNode { node: AudioNode::new_inherited(node_type, None /* node_id */, context, options, number_of_inputs, number_of_outputs), started: Cell::new(false), stopped: Cell::new(false), } } pub fn node(&self) -> &AudioNode { &self.node } pub fn started(&self) -> bool { self.started.get() } } impl AudioScheduledSourceNodeMethods for AudioScheduledSourceNode { // https://webaudio.github.io/web-audio-api/#dom-audioscheduledsourcenode-onended event_handler!(ended, GetOnended, SetOnended); // https://webaudio.github.io/web-audio-api/#dom-audioscheduledsourcenode-start fn Start(&self, when: Finite) -> Fallible<()> { if self.started.get() || self.stopped.get() { return Err(Error::InvalidState); } self.started.set(true); self.node.message( AudioNodeMessage::AudioScheduledSourceNode(AudioScheduledSourceNodeMessage::Start(*when)) ); Ok(()) } // https://webaudio.github.io/web-audio-api/#dom-audioscheduledsourcenode-stop fn Stop(&self, when: Finite) -> Fallible<()> { if !self.started.get() { return Err(Error::InvalidState); } self.stopped.set(true); self.node.message( AudioNodeMessage::AudioScheduledSourceNode(AudioScheduledSourceNodeMessage::Stop(*when)) ); Ok(()) } }