/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! The high-level interface from script to layout. Using this abstract interface helps reduce /// coupling between these two components, and enables the DOM to be placed in a separate crate /// from layout. use dom::node::{AbstractNode, ScriptView, LayoutView}; use script_task::ScriptMsg; use core::comm::{Chan, SharedChan}; use geom::rect::Rect; use geom::size::Size2D; use geom::point::Point2D; use gfx::geometry::Au; use newcss::stylesheet::Stylesheet; use std::net::url::Url; /// Asynchronous messages that script can send to layout. /// /// FIXME(pcwalton): I think this should probably be merged with `LayoutQuery` below. pub enum Msg { /// Adds the given stylesheet to the document. AddStylesheetMsg(Stylesheet), /// Requests a reflow. ReflowMsg(~Reflow), /// Performs a synchronous layout request. /// /// FIXME(pcwalton): As noted below, this isn't very type safe. QueryMsg(LayoutQuery, Chan>), /// Requests that the layout task shut down and exit. ExitMsg, } /// Synchronous messages that script can send to layout. pub enum LayoutQuery { /// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call. ContentBoxQuery(AbstractNode), /// Requests the dimensions of all the content boxes, as in the `getClientRects()` call. ContentBoxesQuery(AbstractNode), /// Requests the node containing the point of interest HitTestQuery(AbstractNode, Point2D), } /// The reply of a synchronous message from script to layout. /// /// FIXME(pcwalton): This isn't very type safe. Maybe `LayoutQuery` objects should include /// response channels? pub enum LayoutResponse { /// A response to the `ContentBoxQuery` message. ContentBoxResponse(Rect), /// A response to the `ContentBoxesQuery` message. ContentBoxesResponse(~[Rect]), /// A response to the `HitTestQuery` message. HitTestResponse(AbstractNode), } /// Determines which part of the pub enum DocumentDamageLevel { /// Perform CSS selector matching and reflow. MatchSelectorsDocumentDamage, /// Reflow, but do not perform CSS selector matching. ReflowDocumentDamage, } impl DocumentDamageLevel { /// Sets this damage to the maximum of this damage and the given damage. /// /// FIXME(pcwalton): This could be refactored to use `max` and the `Ord` trait, and this /// function removed. fn add(&mut self, new_damage: DocumentDamageLevel) { match (*self, new_damage) { (ReflowDocumentDamage, new_damage) => *self = new_damage, (MatchSelectorsDocumentDamage, _) => *self = MatchSelectorsDocumentDamage, } } } /// What parts of the document have changed, as far as the script task can tell. /// /// Note that this is fairly coarse-grained and is separate from layout's notion of the document pub struct DocumentDamage { /// The topmost node in the tree that has changed. root: AbstractNode, /// The amount of damage that occurred. level: DocumentDamageLevel, } /// Why we're doing reflow. #[deriving(Eq)] pub enum ReflowGoal { /// We're reflowing in order to send a display list to the screen. ReflowForDisplay, /// We're reflowing in order to satisfy a script query. No display list will be created. ReflowForScriptQuery, } /// Information needed for a reflow. pub struct Reflow { /// The document node. document_root: AbstractNode, /// The style changes that need to be done. damage: DocumentDamage, /// The goal of reflow: either to render to the screen or to flush layout info for script. goal: ReflowGoal, /// The URL of the page. url: Url, /// The channel through which messages can be sent back to the script task. script_chan: SharedChan, /// The current window size. window_size: Size2D, /// The channel that we send a notification to. script_join_chan: Chan<()>, } /// Encapsulates a channel to the layout task. #[deriving(Clone)] pub struct LayoutTask { chan: SharedChan, }