function testCanvasDisplayingPattern(canvas) { var tolerance = 5; // for creating ImageBitmap from a video, the tolerance needs to be high _assertPixelApprox(canvas, 5,5, 255,0,0,255, "5,5", "255,0,0,255", tolerance); _assertPixelApprox(canvas, 15,5, 0,255,0,255, "15,5", "0,255,0,255", tolerance); _assertPixelApprox(canvas, 5,15, 0,0,255,255, "5,15", "0,0,255,255", tolerance); _assertPixelApprox(canvas, 15,15, 0,0,0,255, "15,15", "0,0,0,255", tolerance); } function testDrawImageBitmap(source) { var canvas = document.createElement("canvas"); canvas.width = 20; canvas.height = 20; var ctx = canvas.getContext("2d"); ctx.clearRect(0, 0, canvas.width, canvas.height); return createImageBitmap(source).then(imageBitmap => { ctx.drawImage(imageBitmap, 0, 0); testCanvasDisplayingPattern(canvas); }); } function initializeTestCanvas(testCanvas) { testCanvas.width = 20; testCanvas.height = 20; var testCtx = testCanvas.getContext("2d"); testCtx.fillStyle = "rgb(255, 0, 0)"; testCtx.fillRect(0, 0, 10, 10); testCtx.fillStyle = "rgb(0, 255, 0)"; testCtx.fillRect(10, 0, 10, 10); testCtx.fillStyle = "rgb(0, 0, 255)"; testCtx.fillRect(0, 10, 10, 10); testCtx.fillStyle = "rgb(0, 0, 0)"; testCtx.fillRect(10, 10, 10, 10); } function initializeImageData(imgData, width, height) { for (var i = 0; i < width * height * 4; i+=4) { imgData.data[i] = 0; imgData.data[i + 1] = 0; imgData.data[i + 2] = 0; imgData.data[i + 3] = 255; //alpha channel: 255 } var halfWidth = width/2; var halfHeight = height/2; // initialize to R, G, B, Black, with each one 10*10 pixels for (var i = 0; i < halfHeight; i++) for (var j = 0; j < halfWidth; j++) imgData.data[i * width * 4 + j * 4] = 255; for (var i = 0; i < halfHeight; i++) for (var j = halfWidth; j < width; j++) imgData.data[i * width * 4 + j * 4 + 1] = 255; for (var i = halfHeight; i < height; i++) for (var j = 0; j < halfWidth; j++) imgData.data[i * width * 4 + j * 4 + 2] = 255; }