#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ layout(std140) uniform Data { uvec4 data[WR_MAX_UBO_VECTORS]; }; void main() { vec4 rect = vec4(data[gl_InstanceID]); vec4 pos = vec4(mix(rect.xy, rect.xy + rect.zw, aPosition.xy), 0, 1); gl_Position = uTransform * pos; }