#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ void main(void) { Primitive prim = load_primitive(gl_InstanceID); Gradient gradient = fetch_gradient(prim.prim_index); GradientStop g0 = fetch_gradient_stop(prim.sub_index + 0); GradientStop g1 = fetch_gradient_stop(prim.sub_index + 1); vec4 segment_rect; switch (int(gradient.kind.x)) { case GRADIENT_HORIZONTAL: float x0 = mix(gradient.start_end_point.x, gradient.start_end_point.z, g0.offset.x); float x1 = mix(gradient.start_end_point.x, gradient.start_end_point.z, g1.offset.x); segment_rect.yw = prim.local_rect.yw; segment_rect.x = x0; segment_rect.z = x1 - x0; break; case GRADIENT_VERTICAL: float y0 = mix(gradient.start_end_point.y, gradient.start_end_point.w, g0.offset.x); float y1 = mix(gradient.start_end_point.y, gradient.start_end_point.w, g1.offset.x); segment_rect.xz = prim.local_rect.xz; segment_rect.y = y0; segment_rect.w = y1 - y0; break; } #ifdef WR_FEATURE_TRANSFORM TransformVertexInfo vi = write_transform_vertex(segment_rect, prim.local_clip_rect, prim.layer, prim.tile); vLocalRect = vi.clipped_local_rect; vLocalPos = vi.local_pos; vec2 f = (vi.local_pos.xy - prim.local_rect.xy) / prim.local_rect.zw; #else VertexInfo vi = write_vertex(segment_rect, prim.local_clip_rect, prim.layer, prim.tile); vec2 f = (vi.local_clamped_pos - segment_rect.xy) / segment_rect.zw; vPos = vi.local_clamped_pos; #endif switch (int(gradient.kind.x)) { case GRADIENT_HORIZONTAL: vColor = mix(g0.color, g1.color, f.x); break; case GRADIENT_VERTICAL: vColor = mix(g0.color, g1.color, f.y); break; case GRADIENT_ROTATED: vColor = vec4(1.0, 0.0, 1.0, 1.0); break; } ClipData clip = fetch_clip(prim.clip_index); write_clip(clip); }