/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::inheritance::Castable; use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants; use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods; use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextBinding::WebGL2RenderingContextMethods; use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit; use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods; use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLRenderingContext; use crate::dom::bindings::error::Error; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector}; use crate::dom::bindings::root::{Dom, DomRoot}; use crate::dom::globalscope::GlobalScope; use crate::dom::webglframebuffer::WebGLFramebuffer; use crate::dom::webglobject::WebGLObject; use crate::dom::webgltexture::WebGLTexture; use crate::dom::webglrenderingcontext::WebGLRenderingContext; use crate::dom::webgl2renderingcontext::WebGL2RenderingContext; use crate::dom::window::Window; use crate::dom::xrframe::XRFrame; use crate::dom::xrsession::XRSession; use crate::dom::xrview::XRView; use crate::dom::xrviewport::XRViewport; use canvas_traits::webgl::WebGLContextId; use canvas_traits::webgl::WebGLCommand; use canvas_traits::webgl::WebGLTextureId; use dom_struct::dom_struct; use euclid::{Rect, Size2D}; use std::convert::TryInto; use webxr_api::ContextId as WebXRContextId; use webxr_api::LayerId; use webxr_api::LayerInit; use webxr_api::Viewport; #[derive(JSTraceable, MallocSizeOf)] #[unrooted_must_root_lint::must_root] pub enum RenderingContext { WebGL1(Dom), WebGL2(Dom), } impl RenderingContext { fn context_id(&self) -> WebGLContextId { match self { RenderingContext::WebGL1(ref ctx) => ctx.context_id(), RenderingContext::WebGL2(ref ctx) => ctx.base_context().context_id(), } } } impl<'a> From<&'a XRWebGLLayerInit> for LayerInit { fn from(init: &'a XRWebGLLayerInit) -> LayerInit { LayerInit::WebGLLayer { alpha: init.alpha, antialias: init.antialias, depth: init.depth, stencil: init.stencil, framebuffer_scale_factor: *init.framebufferScaleFactor as f32, ignore_depth_values: init.ignoreDepthValues, } } } #[dom_struct] pub struct XRWebGLLayer { reflector_: Reflector, antialias: bool, depth: bool, stencil: bool, alpha: bool, context: RenderingContext, session: Dom, /// If none, this is an inline session (the composition disabled flag is true) framebuffer: Option>, /// If none, this is an inline session (the composition disabled flag is true) #[ignore_malloc_size_of = "Layer ids don't heap-allocate"] layer_id: Option, } impl XRWebGLLayer { pub fn new_inherited( session: &XRSession, context: XRWebGLRenderingContext, init: &XRWebGLLayerInit, framebuffer: Option<&WebGLFramebuffer>, layer_id: Option, ) -> XRWebGLLayer { XRWebGLLayer { reflector_: Reflector::new(), antialias: init.antialias, depth: init.depth, stencil: init.stencil, alpha: init.alpha, layer_id, context: match context { XRWebGLRenderingContext::WebGLRenderingContext(ctx) => { RenderingContext::WebGL1(Dom::from_ref(&*ctx)) }, XRWebGLRenderingContext::WebGL2RenderingContext(ctx) => { RenderingContext::WebGL2(Dom::from_ref(&*ctx)) }, }, session: Dom::from_ref(session), framebuffer: framebuffer.map(Dom::from_ref), } } pub fn new( global: &GlobalScope, session: &XRSession, context: XRWebGLRenderingContext, init: &XRWebGLLayerInit, framebuffer: Option<&WebGLFramebuffer>, layer_id: Option, ) -> DomRoot { reflect_dom_object( Box::new(XRWebGLLayer::new_inherited( session, context, init, framebuffer, layer_id, )), global, ) } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer #[allow(non_snake_case)] pub fn Constructor( global: &Window, session: &XRSession, context: XRWebGLRenderingContext, init: &XRWebGLLayerInit, ) -> Fallible> { // Step 2 if session.is_ended() { return Err(Error::InvalidState); } // XXXManishearth step 3: throw error if context is lost // XXXManishearth step 4: check XR compat flag for immersive sessions let (framebuffer, layer_id) = if session.is_immersive() { // Step 9.2. "Initialize layer’s framebuffer to a new opaque framebuffer created with context." let size = session .with_session(|session| session.recommended_framebuffer_resolution()) .ok_or(Error::Operation)?; let framebuffer = WebGLFramebuffer::maybe_new_webxr(session, &context, size) .ok_or(Error::Operation)?; // Step 9.3. "Allocate and initialize resources compatible with session’s XR device, // including GPU accessible memory buffers, as required to support the compositing of layer." let context_id = WebXRContextId::from(context.context_id()); let layer_init = LayerInit::from(init); let layer_id = session .with_session(|session| session.create_layer(context_id, layer_init)) .map_err(|_| Error::Operation)?; // Step 9.4: "If layer’s resources were unable to be created for any reason, // throw an OperationError and abort these steps." (Some(framebuffer), Some(layer_id)) } else { (None, None) }; // Ensure that we finish setting up this layer before continuing. match context { XRWebGLRenderingContext::WebGLRenderingContext(ref ctx) => ctx.Finish(), XRWebGLRenderingContext::WebGL2RenderingContext(ref ctx) => ctx.Finish(), } // Step 10. "Return layer." Ok(XRWebGLLayer::new( &global.global(), session, context, init, framebuffer.as_deref(), layer_id, )) } pub fn layer_id(&self) -> Option { self.layer_id } pub fn context_id(&self) -> WebGLContextId { self.context.context_id() } pub fn session(&self) -> &XRSession { &self.session } pub fn size(&self) -> Size2D { if let Some(framebuffer) = self.framebuffer.as_ref() { let size = framebuffer.size().unwrap_or((0, 0)); Size2D::new( size.0.try_into().unwrap_or(0), size.1.try_into().unwrap_or(0), ) } else { let size = match self.context { RenderingContext::WebGL1(ref ctx) => ctx.Canvas().get_size(), RenderingContext::WebGL2(ref ctx) => ctx.base_context().Canvas().get_size(), }; Size2D::from_untyped(size) } } fn texture_target(&self) -> u32 { if cfg!(target_os = "macos") { sparkle::gl::TEXTURE_RECTANGLE } else { sparkle::gl::TEXTURE_2D } } pub fn begin_frame(&self, frame: &XRFrame) -> Option<()> { debug!("XRWebGLLayer begin frame"); let framebuffer = self.framebuffer.as_ref()?; let context = framebuffer.upcast::().context(); let sub_images = frame.get_sub_images(self.layer_id?)?; // TODO: Cache this texture let color_texture_id = WebGLTextureId::maybe_new(sub_images.sub_image.as_ref()?.color_texture)?; let color_texture = WebGLTexture::new(context, color_texture_id); let target = self.texture_target(); // TODO: rebind the current bindings context.send_command(WebGLCommand::BindTexture(target, Some(color_texture_id))); framebuffer.bind(constants::FRAMEBUFFER); framebuffer .texture2d_even_if_opaque( constants::COLOR_ATTACHMENT0, self.texture_target(), Some(&color_texture), 0, ) .ok()?; // TODO: depth/stencil Some(()) } pub fn end_frame(&self, _frame: &XRFrame) -> Option<()> { debug!("XRWebGLLayer end frame"); // TODO: invalidate the old texture let framebuffer = self.framebuffer.as_ref()?; // TODO: rebind the current bindings framebuffer.bind(constants::FRAMEBUFFER); framebuffer .texture2d_even_if_opaque(constants::COLOR_ATTACHMENT0, self.texture_target(), None, 0) .ok()?; framebuffer.upcast::().context().Flush(); Some(()) } } impl XRWebGLLayerMethods for XRWebGLLayer { /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-depth fn Depth(&self) -> bool { self.depth } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-stencil fn Stencil(&self) -> bool { self.stencil } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-antialias fn Antialias(&self) -> bool { self.antialias } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-alpha fn Alpha(&self) -> bool { self.alpha } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-context fn Context(&self) -> XRWebGLRenderingContext { match self.context { RenderingContext::WebGL1(ref ctx) => { XRWebGLRenderingContext::WebGLRenderingContext(DomRoot::from_ref(&**ctx)) }, RenderingContext::WebGL2(ref ctx) => { XRWebGLRenderingContext::WebGL2RenderingContext(DomRoot::from_ref(&**ctx)) }, } } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer fn GetFramebuffer(&self) -> Option> { self.framebuffer.as_ref().map(|x| DomRoot::from_ref(&**x)) } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth fn FramebufferWidth(&self) -> u32 { self.size().width } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight fn FramebufferHeight(&self) -> u32 { self.size().height } /// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport fn GetViewport(&self, view: &XRView) -> Option> { if self.session != view.session() { return None; } let index = view.viewport_index(); let viewport = self.session.with_session(|s| { // Inline sssions if s.viewports().is_empty() { Rect::from_size(self.size().to_i32()) } else { s.viewports()[index] } }); Some(XRViewport::new(&self.global(), viewport)) } }