/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ void main(void) { vPosition = aPosition.xy; vColor = aColorRectTL; vBorderPosition = aBorderPosition; vBorderRadii = aBorderRadii; vBlurRadius = aBlurRadius; gl_Position = uTransform * vec4(aPosition, 1.0); }