/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 110 #define SERVO_ES2 precision highp float; uniform sampler2D sDiffuse; uniform sampler2D sMask; uniform vec4 uBlendParams; uniform vec4 uAtlasParams; uniform vec2 uDirection; uniform vec4 uFilterParams; varying vec2 vPosition; varying vec4 vColor; varying vec2 vColorTexCoord; varying vec2 vMaskTexCoord; varying vec4 vBorderPosition; varying vec4 vBorderRadii; varying vec2 vDestTextureSize; varying vec2 vSourceTextureSize; varying float vBlurRadius; varying vec4 vTileParams; varying vec4 vClipInRect; varying vec4 vClipOutRect; vec4 Texture(sampler2D sampler, vec2 texCoord) { return texture2D(sampler, texCoord); } float GetAlphaFromMask(vec4 mask) { return mask.a; } void SetFragColor(vec4 color) { gl_FragColor = color; }