#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ struct Blend { uvec4 target_rect; uvec4 src_rect; vec4 opacity; }; layout(std140) uniform Items { Blend blends[WR_MAX_PRIM_ITEMS]; }; void main(void) { Blend blend = blends[gl_InstanceID]; vec2 local_pos = mix(vec2(blend.target_rect.xy), vec2(blend.target_rect.xy + blend.target_rect.zw), aPosition.xy); vec2 st0 = vec2(blend.src_rect.xy) / 2048.0; vec2 st1 = vec2(blend.src_rect.xy + blend.src_rect.zw) / 2048.0; vUv = mix(st0, st1, aPosition.xy); vOpacity = blend.opacity.x; gl_Position = uTransform * vec4(local_pos, 0, 1); }