#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ struct ClearTile { uvec4 rect; }; layout(std140) uniform Tiles { ClearTile tiles[WR_MAX_CLEAR_TILES]; }; void main() { ClearTile tile = tiles[gl_InstanceID]; vec4 rect = vec4(tile.rect); vec4 pos = vec4(mix(rect.xy, rect.xy + rect.zw, aPosition.xy), 0, 1); gl_Position = uTransform * pos; }