#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ struct Composite { uvec4 src0; uvec4 src1; uvec4 target_rect; ivec4 info; vec4 amount; }; layout(std140) uniform Items { Composite composites[WR_MAX_PRIM_ITEMS]; }; void main(void) { Composite composite = composites[gl_InstanceID]; vec2 local_pos = mix(vec2(composite.target_rect.xy), vec2(composite.target_rect.xy + composite.target_rect.zw), aPosition.xy); vec2 st0 = vec2(composite.src0.xy) / 2048.0; vec2 st1 = vec2(composite.src0.xy + composite.src0.zw) / 2048.0; vUv0 = mix(st0, st1, aPosition.xy); st0 = vec2(composite.src1.xy) / 2048.0; st1 = vec2(composite.src1.xy + composite.src1.zw) / 2048.0; vUv1 = mix(st0, st1, aPosition.xy); vInfo = composite.info.xy; vAmount = composite.amount.x; gl_Position = uTransform * vec4(local_pos, 0, 1); }