#line 1 /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ void main(void) { #ifdef WR_FEATURE_TRANSFORM float alpha = 0; vec2 pos = init_transform_fs(vLocalPos, vLocalRect, alpha); vec2 uv = (pos - vLocalRect.xy) / vStretchSize; #else vec2 uv = vUv; #endif vec2 st = vTextureOffset + vTextureSize * fract(uv); #ifdef WR_FEATURE_TRANSFORM oFragColor = vec4(1, 1, 1, alpha) * texture(sDiffuse, st); #else oFragColor = texture(sDiffuse, st); #endif }