/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ void main(void) { float a = texture(sDiffuse, vUv).a; oFragColor = vec4(vColor.rgb, vColor.a * a); }